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12 Posts authored by: sasa.marinkovic Employee

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[Originally posted on 12/12/17.]

 

Today marks the fourth consecutive time that we are releasing big annual software, I am thrilled to let you know that I genuinely believe that this is AMD’s best and most sophisticated release yet.

 

Radeon Software Adrenalin Edition has been artfully designed and meticulously crafted to unleash the powerful performance and innovation built into Radeon™ Graphics through an incredibly intuitive and utterly beautiful user interface for both PCs and mobile devices.

 

 

Radeon Software Adrenalin Edition introduces an interface that is modern, humanized and can be conveniently tailored to a user’s device and personal preferences. The result is a supercharged, forward-thinking and highly-intuitive experience that lets gamers tailor their gameplay to their unique preferences.

 

  • On the PC side, Radeon™ Settings is enhanced with Radeon™ Overlay, a seamless, natural way to take control of GPU settings directly within the game for the more personalized gaming experience.
  • On the mobile side, AMD Link is a mobile app designed to enable users to track their PC game performance from their smartphone or tablet, monitor their PC’s system info and stay connected to the latest AMD headlines, driver updates, and more with its news feed.

 

Radeon Software core technologies —Radeon™ Chill, Radeon™ WattMan1, Enhanced Sync and Radeon™ ReLive — deliver efficient, smooth, powerful and fun capabilities to fundamentally enrich PC gaming.

 

Let me dive into some most exciting features:

 

Radeon Overlay

 

 

The all-new Radeon Overlay lets gamers take performance to the next level with the ability to monitor, record and fine tune their gameplay without ever leaving the game. The Radeon Overlay provides one-click access to Radeon ReLive, Performance Monitoring, Radeon Chill, Frame Rate Target Control (FRTC), Radeon™ FreeSync technology2, Color Settings:

 

  • Performance Monitoring enables monitoring and recording of frames per second as well as PC system info
  • Radeon ReLive allows convenient recording and streaming of in-game action, so your greatest victories can live on
  • Radeon Chill lets Radeon GPU-powered systems work smarter, not harder. Gamers can now enable/disable Radeon Chill per game with a left-to-right slider allowing for instant framerate adjustments
  • FRTC: Limit uncapped framerates, keeping gamers’ GPUs cool and quiet
  • Radeon FreeSync: minimize tearing on a whim
  • Color Settings lets users redefine their visual experience

 

AMD Link App

 

 

Radeon Software Adrenalin Edition introduces a first-of-its-kind mobile app called AMD Link. Designed with today’s socially-connected, mobile-first world in mind—and with the gamer at its center—the groundbreaking AMD Link app allows users to conveniently access their PC gameplay performance metrics and PC system info on their smartphone and tablet.

 

The app dashboard includes four main sections:

 

  • Performance Monitoring: Users can monitor and track gaming performance on their PC through easy-to-grasp visuals like bar graphs and charts. Users can also easily record performance with the touch of a button.
  • Radeon ReLive: Users can control Radeon ReLive on their PC with a smartphone or tablet. This enables control of Radeon ReLive features, including one-touch capture, streaming and instant replay features, and an easy-to-use gallery feature where users can conveniently view and share screenshots through their own social media accounts.
  • News Feed: Stay connected with the AMD News Feed, which keeps gamers up to date on all the latest AMD news. Users can receive info about AMD products, customize their AMD social feeds, as well as have the option to share opinions, tips and feedback across various social channels.
  • Notifications: Receive the latest and greatest updates related to AMD Link, including real-time notifications each time a new driver is released.

 

Radeon Chill

 

As one of the most popular core technologies of Radeon Software, Radeon Chill has redefined the way users save power while gaming.

 

With Radeon Software Adrenalin Edition, Radeon Chill extends support to countless number of games, allowing you to take advantage of quiet, cool and responsive gaming in your favorite titles.

 

Radeon WattMan

 

With Radeon Software Adrenalin Edition, custom profiles can be saved on your PC, reloaded at a later point and shared with the Radeon user community. A user can also download others’ profiles from the community and enable them on the user’s PC to create a gaming experience that’s uniquely tailored to enhance that machine’s performance.

 

Radeon ReLive

 

Reliving the excitement of top gaming moments just got a lot simpler, seamless, and more engaging. Great new features include chat integration, transparent backgrounds, windowed mode capture, separate audio track capabilities and more.

 

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Enhanced Sync

 

Now available for games based on DirectX® 9, 11, 12 and Vulkan® APIs as well as on all Radeon GCN-based GPUs, GCN-based GPU combinations and AMD Eyefinity Technology3 display combinations.

 

So download Radeon Software Adrenalin Edition here— and experience heart-pounding action with Radeon graphics.

 

Sasa Marinkovic, Head of VR and Software Marketing for the Radeon Technologies Group at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies, or opinions. Links to third party sites and references to third party trademarks are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links, and no third party endorsement of AMD or any of its products is implied.

 

 

  1. Overclocking AMD processors, including without limitation, altering clock frequencies / multipliers or memory timing / voltage, to operate beyond their stock specifications will void any applicable AMD product warranty, even when such overclocking is enabled via AMD hardware and/or software. This may also void warranties offered by the system manufacturer or retailer. Users assume all risks and liabilities that may arise out of overclocking AMD processors, including, without limitation, failure of or damage to hardware, reduced system performance and/or data loss, corruption or vulnerability. GD-106
  2. Requires a monitor and AMD Radeon™ graphics, both with FreeSync support. See www.amd.com/freesync for complete details. Confirm capability with your system manufacturer before purchase. GD-127
  3. AMD Eyefinity technology supports up to six DisplayPort monitors on an enabled graphics card. Supported display quantity, type and resolution vary by model and board design; confirm specifications with manufacturer before purchase. To enable more than two displays, or multiple displays from a single output, additional hardware such as DisplayPort-ready monitors or DisplayPort 1.2 MST-enabled hubs may be required. A maximum of two active adapters is recommended for consumer systems. See amd.com/eyefinityfaq for full details.

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[Originally posted on 07/26/17.]

 

Radeon™ Software is AMD’s advanced graphics software for enabling high-performance gaming and engaging VR experiences on VR capable graphics cards.

 

Our focus on delivering the gameplay that feels more intuitive, more responsive, more immersive is resonating strongly with gamers. For 6 straight months since the initial release of Crimson ReLive Edition we have earned an impressive 90% user satisfaction. But we are not resting on our laurels. We are taking these results as an inspiration to push even harder to meticulously craft the gameplay that is even smoother, sharper and faster.

 

Today we have announced Radeon™ Software Crimson ReLive Edition 17.7.2, a major software upgrade that delivers on our promise of industry-leading features, supercharged performance and rock-solid stability with the following:

 

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Improved Game Responsiveness

 

  • Up to 31%1 (50ms) quicker response time using Radeon™ Software Crimson ReLive Edition 17.7.2 with Tom Clancy’s The Division™ on the 8GB Radeon™ RX 580 graphics card than with Radeon Software Crimson ReLive Edition 17.7.1.

 

Enhanced Sync, a display technology above and below VSync. It helps increase gameplay responsiveness by removing the high latency barriers of VSync at an unlocked frame rate, and enables smooth, responsive gaming even at a low frame rate.

 

 

  • Up to 34%2 lower latency (lag) using Radeon™ Software Crimson ReLive Edition 17.7.2 and Overwatch on the Radeon™ RX 580 (8GB) graphics card with Enhanced Sync ON than with the 8GB Radeon RX 580 with VSync ON at 1920×1080 (1080p).
  • Up to 92%3 lower frame variance using Radeon™ Software Crimson ReLive Edition 17.7.2 and Overwatch on the Radeon™ RX 580 (8GB) graphics card with Enhanced Sync ON than with the 8GB Radeon RX 580 with VSync ON at 3840×2160 (4K).

 

Advanced Radeon™ Chill, a power-saving feature for Radeon™ graphics that interactively regulates framerate and now supports close to 40 of the world’s greatest games, available for desktops, laptops, multi-GPUs and Radeon XConnect™ external graphics.

 

 

  • Extend battery life in the HP® Omen with a Radeon™ RX 580 (8GB) by up to 30%4 by using Radeon™ Chill at 1080p on the very high settings with the game League of Legends®.

 

Radeon™ WattMan5 Comprehensive control over engine clock5, voltage, power, temperature and acoustics. To take user customization to a whole new level, Radeon™ WattMan has been advanced with power state controls and memory under clocking for increased performance or improved power savings.

 

Radeon™ ReLive enabling gamers to record and stream gameplay with better video and audio controls and real-time notifications with virtually no performance loss with optimized memory usage.

 

  • Up to 33%6 lower Radeon ReLive recording overhead using Radeon™ Software Crimson ReLive Edition 17.7.2 and Call of Duty: Infinite Warfare on the Radeon™ RX 580 (8GB) graphics card than with Radeon Software Crimson ReLive Edition 17.7.1 with DirectX®11 at 2560×1440 (1440p).

 

But this is not all. Radeon™ Software Crimson ReLive Edition 17.7.2 comes packed with even more features, most notably the ones requested by gamers like you.

 

Radeon™ Settings: AMD’s revolutionary graphics software has been advanced by redesigning most of the features found within Catalyst™ Control Center

Per-Display Color Controls: Reintroducing refined color controls

Frame Rate Targeting Control (FRTC): Limit frame rate and save power with DirectX® 12 and multi-GPU support.

 

  • Up to 26%7 lower GPU power consumption in watts using Radeon™ Software Crimson ReLive Edition 17.7.2 and Battlefield™ 1 DirectX®12 on the 8GB Radeon™ RX 580 graphics card with frame rate target control ON than with 8GB Radeon™ RX 580 with frame rate target control OFF at 1920×1080 (1080p).

 

Faster game load times

 

  • Up to 10%8 faster load times using Radeon™ Software Crimson ReLive Edition 17.7.2 and StarCraft® 2 DirectX® 9 on the Radeon™ RX 580 (8GB) graphics card than with Radeon Software Crimson ReLive Edition 17.7.1 and 8GB Radeon RX 580 at 1920×1080 (1080p).

 

We have also delivered some incredible new things for Game Designers:

 

Radeon™ GPU Profiler, the first PC graphics tool which allows for low level, built-in hardware thread tracing. Take performance beyond expectations. As much as Mantle aimed to inspire the next generation of APIs, Radeon GPU Profiler aims at taking the next step in helping PC game developers enabling Vulkan® and DirectX 12. Radeon GPU Profiler is a ground-breaking hardware event visualization tool that provides detailed timing information on Radeon graphics through custom, built-in hardware thread-tracing. Unlike the black box approach of the past, PC game developers now have unprecedented, console-like in-depth access to a GPU and can easily analyze Async Compute usage, event timing, pipeline stalls, bottlenecks and other performance inefficiencies. Here is what some developers who tried it have to say about the tool:

 

  • “RGP very quickly became an indispensable tool in my optimization workflow. I’m sure that other graphics programmers will fall in love with it, just like I did!” Yuriy O’Donnell, Rendering Engineer, DICE
  • “With Radeon GPU Profiler, AMD has produced a high quality tool that fills a much-needed role of providing deep performance introspection and analysis of modern GPUs beyond simple hardware counters.” Baldur Karlsson, Senior Technical Architect, RenderDoc™
  • “AMD Radeon GPU Profiler is nothing short of a revelation in GPU performance analysis for Vulkan on Windows and Linux. I was able to gain insights into Source 2 Vulkan in VR that I had previously never known. We are able to figure out exactly where the work is happening in the frame. It just works for every Vulkan workload we have thrown at it. RGP has now become my go-to tool for GPU performance analysis.” Dan Ginsburg, VR Developer, Valve

 

 

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AMD LiquidVR™ 360 SDK allowing for the first end-to-end GPU-accelerated HEVC 4K-by-4K VR video playback on VR capable graphics cards. It also supports Immersive Ambisonic Audio.

 

Download Radeon Software Crimson ReLive Edition 17.7.2 now — and discover the true power of your Radeon graphics.

 

 

Sasa Marinkovic, Head of VR and Software Marketing for the Radeon Technologies Group at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies, or opinions. Links to third party sites and references to third party trademarks are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links, and no third party endorsement of AMD or any of its products is implied.

 

 

  1. Testing done by AMD Performance Labs as of July 15, 2017 using an Intel Core i7 7700K (@4.2GHz), 2x4GB DDR4-3000 MHz memory and Windows 10 (64bit). PC manufacturers may vary configurations yielding different results. When running the game Tom Clancy’s The Division™ at 1920x1080 using the high preset, the Radeon™ RX 580 (8GB) system with Radeon Software 17.7.2 saw an average of 112.2ms input latency and the system with Radeon Software 17.7.1 saw an average of 162.3ms input latency. This results in an 31% decrease in input latency with Radeon Software 17.7.2. All times an average of 3 test runs. Results are estimates and may vary. Performance may vary based on use of latest drivers. RS-162
  2. Testing conducted by AMD Performance Labs as of July 10, 2017 on the 8GB Radeon RX 580 with Radeon Software Crimson ReLive Edition 17.7.2, on a test system comprising of Intel i7 7700K CPU (4.2 GHz), 16GB DDR4-3000 Mhz system memory, and Windows 10 x64 on a BenQ Xl2730-B monitor using the game Overwatch on the epic preset. PC manufacturers may vary configurations, yielding different results. At 1920x1080, Radeon Software Crimson Edition driver 17.7.2 and 8GB Radeon RX 580 with Enhanced Sync ON had a 84.7ms response time, VSync ON had a 128.8ms response time and VSync OFF had a 72.7ms response time. Compared to VSync, Enhanced Sync had 34% lower latency. All times an average of 3 test runs. Results are estimates and may vary. Performance may vary based on use of latest drivers. RS-150
  3. Testing conducted by AMD Performance Labs as of July 10, 2017 on the 8GB Radeon RX 580 with Radeon Software Crimson ReLive Edition 17.7.2, on a test system comprising of Intel i7 7700K CPU (4.2 GHz), 16GB DDR4-3000 Mhz system memory, and Windows 10 x64 using the game Overwatch on the epic preset. PC manufacturers may vary configurations, yielding different results. At 3840X2160, Radeon Software Crimson Edition driver 17.7.2 and 8GB Radeon RX 580 with Enhanced Sync ON had a 4.2ms2 variance and VSync ON had a 50.4ms2 variance, which is 92% lower variance. All times an average of 3 test runs. Results are estimates and may vary. Performance may vary based on use of latest drivers. RS-151
  4. Testing done by AMD Performance Labs as of July 10, 2017 using a HP® Omen laptop with an intel i7 7700HQ (@2.8GHz), Radeon Software 17.7.2, and Windows 10 (64bit). PC manufacturers may vary configurations yielding different results. When running the game League of Legends® at 1080p using the Very High Preset, the Radeon™ RX 580 (8GB) system with Radeon™ Chill disabled saw an average of 122.8W total system power. The Radeon™ RX 580 (8GB) system with Radeon™ Chill enabled saw an average of 94.8W total system power. This results in a 30% increase in battery life when Radeon Chill is enabled. Assume that Radeon Chill ON is 100% of battery life and Radeon Chill OFF has a lower battery life, power consumption is considered to be inversely linear with battery life, and the wattage is mapped out based on this assumption. All times an average of 3 test runs. Results are estimates and may vary. RS-154
  5. Overclocking AMD processors, including without limitation, altering clock frequencies / multipliers or memory timing / voltage, to operate beyond their stock specifications will void any applicable AMD product warranty, even when such overclocking is enabled via AMD hardware and/or software. This may also void warranties offered by the system manufacturer or retailer. Users assume all risks and liabilities that may arise out of overclocking AMD processors, including, without limitation, failure of or damage to hardware, reduced system performance and/or data loss, corruption or vulnerability. GD-106
  6. Testing conducted by AMD Performance Labs as of July 10, 2017 on the 8GB Radeon RX 580 with Radeon Software Crimson ReLive Edition 17.7.2 and Radeon Software Crimson ReLive Edition 17.7.1, on a test system comprising of Intel i7 5960X CPU (3.0 GHz), 16GB DDR4-2666 Mhz system memory, and Windows 10 x64 using the game Call of Duty Infinite Warfare on the high preset. PC manufacturers may vary configurations, yielding different results. At 2560x1440, Radeon Software Crimson Edition driver 17.7.1 and 8GB Radeon RX 580 had a 6.3 FPS Radeon ReLive overhead (80.4 FPS with Radeon ReLive OFF and 74.1 FPS with Radeon ReLive ON), and Radeon Software Crimson Edition driver 17.7.2 and 8GB Radeon RX 580 had a 4.2 FPS Radeon ReLive overhead (80.7 FPS with Radeon ReLive OFF and 76.5 FPS with Radeon ReLive ON), which is 33% lower overhead. All times an average of 3 test runs. Results are estimates and may vary. Performance may vary based on use of latest drivers. RS-148
  7. Testing conducted by AMD Performance Labs as of July 10, 2017 on the 8GB Radeon RX 580 with Radeon Software Crimson ReLive Edition 17.7.2, on a test system comprising of Intel i7 5960X CPU (3.0 GHz), 16GB DDR4-2666 Mhz system memory, and Windows 10 x64 using the game Battlefield™ 1 DirectX® 12 on the ultra preset. PC manufacturers may vary configurations, yielding different results. At 1920x1080, Radeon Software Crimson Edition driver 17.7.2 and 8GB Radeon RX 580 with frame rate target control OFF consumed 202.7 watts and frame rate target control ON consumed 149.5 watts, which is 26% lower GPU power consumption. All times an average of 3 test runs. Results are estimates and may vary. Performance may vary based on use of latest drivers. RS-149
  8. Testing conducted by AMD Performance Labs as of July 10, 2017 on the 8GB Radeon RX 580 with Radeon Software Crimson ReLive Edition 17.7.2, on a test system comprising of Intel i5 6500 CPU (3.2GHz), 16GB DDR4-3000 Mhz system memory, and Windows 10 x64 using the game StarCraft® 2 DirectX® 9 on the max preset. PC manufacturers may vary configurations, yielding different results. At 1920x1080, Radeon Software Crimson Edition driver 17.7.2 and 8GB Radeon RX 580 had a load time of 15.5 seconds using Shader Cache enabled and Radeon Software 17.7.1 had a load time of 17.19 seconds with Shader Cache disabled. All times an average of 3 test runs. Results are estimates and may vary. Performance may vary based on use of latest drivers. RS-152

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[Originally posted on 12/13/17.]

 

The gaming landscape is continuously evolving, but one thing that has remained the same over the years is a quest to be a part of the gaming community. Though PC gaming was mostly a solitary activity, physical communities began to form in an attempt to bring like-minded enthusiasts together. Gamers have been coming together even before the rise of social media giants like Facebook, Twitter and YouTube. They gathered in a dimly lit room to engage in a battle for supremacy with in person LAN parties and forged lifelong relationships simply because there was a shared love for one thing – unadulterated passion for gaming.

 

Largely thanks to the rise of social media, gaming has continued to evolve to be an activity where gamers are a part of the community and part of a fan base – and the need to be connected, to share greatest moments, to discuss game strategies and communicate with each other.

 

In order to connect gamers seamlessly, performance impact to the game play while recording and streaming needs to be negligible, access to the tools need to be simple, convenient and non-intrusive, and community engagement needs to be natural and intuitive.

 

Radeon™ Software Adrenalin Edition was engineered to facilitate a community oriented gaming experience, with these principles as a guide.

 

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Radeon™ Overlay, with its seamless presence, provides the ability to record, stream and share gameplay without leaving the game in a more immersive and communal experience.

 

Radeon™ ReLive screen capture has been optimized for even faster gameplay.

 

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  • At 1080p on highest preset, Radeon™ ReLive gameplay capture gets up to 84% lower FPS impact when compared to Nvidia Shadowplay™ in Rocket® League

 

With separate microphone audio track recording capabilities, streamers can easily amplify the audio experience of their recorded gameplay before sharing with the community, to ensure they are heard.

 

To further empower gamers to engage with the community, Radeon™ ReLive’s Chat Integration feature allows users to chat with viewers while streaming, allowing your gameplay to become an interactive space.

 

The mobile app – AMD Link – is a powerful complement to Radeon Software. AMD Link serves as a ‘second screen’ for monitoring Radeon GPU performance and PC system info, enabling gamers to monitor performance and easily share their gameplay moments from their mobile devices.

 

 

Radeon™ Software Adrenalin Edition delivers an immersive, integrated experience for connected gaming communities, allowing gamers to stream, record, share and chat seamlessly.

 

Bringing the community to you, the gamer.

 

Download Radeon Software Adrenalin Edition – and experience heart-pounding action with Radeon graphics. 2,3

 

 

Sasa Marinkovic, Head of VR and Software Marketing for the Radeon Technologies Group at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies, or opinions. Links to third party sites and references to third party trademarks are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links, and no third party endorsement of AMD or any of its products is implied.

 

 

  1. Testing conducted by AMD Performance Labs as of November 8th, 2017 on the 8GB Radeon RX Vega 56, on a test system comprising of Intel i7 7700X CPU (4.2 GHz), 16GB DDR4-3000 Mhz system memory, and Windows 10 x64. PC manufacturers may vary configurations, yielding different results. Testing was carried out at the highest preset on Rocket League at 1920x1080. Using Radeon Software Adrenalin Edition, the Radeon RX Vega 56 scored 160.2 FPS and while recording using Radeon ReLive, the Radeon RX Vega 56 scored 159.1 FPS creating a 0.7% FPS overhead. Using GeForce Experience 3.10.0.95, a Nvidia Geforce GTX 1070 scored 136.2 FPS and while recording using Nvidia Shadowplay, the Nvidia Geforce GTX 1070 scored 130.4 FPS, creating a 4.3% recording overhead. With Radeon Software Adrenalin Edition’s Radeon ReLive gameplay capture overhead when compared with Geforce Experience 3.10.0.95’s Nvidia Shadowplay gameplay capture overhead, Radeon ReLive has up to 84% (1-(0.7/4.3)) lower FPS overhead while recording Rocket League. Performance may vary based on use of latest drivers. RS-199
  2. The information contained herein is for informational purposes only, and is subject to change without notice. While every precaution has been taken in the preparation of this document, it may contain technical inaccuracies, omissions and typographical errors, and AMD is under no obligation to update or otherwise correct this information. Advanced Micro Devices, Inc. makes no representations or warranties with respect to the accuracy or completeness of the contents of this document, and assumes no liability of any kind, including the implied warranties of noninfringement, merchantability or fitness for particular purposes, with respect to the operation or use of AMD hardware, software or other products described herein. No license, including implied or arising by estoppel, to any intellectual property rights is granted by this document. Terms and limitations applicable to the purchase or use of AMD’s products are as set forth in a signed agreement between the parties or in AMD's Standard Terms and Conditions of Sale. GD-18
  3. © 2017 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, Radeon and combinations thereof are trademarks of Advanced Micro Devices, Inc. in the United States and/or other jurisdictions. Other names are for informational purposes only and may be trademarks of their respective owners.

Adding to Radeon Software Crimson Edition’s enhancements for DirectX® 9, DirectX® 10, and DirectX® 11, Radeon Software 16.9.1 enables multi-GPU frame pacing support to DirectX®12 on all GCN-enabled GPUs and AMD A8 APUs or higher with GCN.

 

Frame pacing delivers consistency by increasing smoothness in gameplay. In multi-GPU (mGPU) configurations, GPUs render alternating frames and push each frame to your screen. Each render can be created at various speeds causing differences in frame time. With frame pacing enabled, frames are distributed evenly, i.e. with less variance between frames, creating liquid smooth gameplay. For more details, please watch the following video: Radeon Tech Talk: DirectX® 12 Multi-GPU Frame Pacing https://youtu.be/voCapB43F0k

 

A number of games currently take advantage of frame pacing in DirectX®12. Total War™ – Warhammer®, Rise of the Tomb Raider™ and the 3DMark® Time Spy benchmark also show smoother run-throughs.  

 

Let’s look at the some real-life scenarios:

 

 

 

 

 

With Radeon’s DirectX® 12 frame pacing enabled, the Radeon™ RX 480 delivers up to 35% lower 99th-percentile frame times in Rise of the Tomb Raider™ at 2560x1440 with Radeon Software Crimson Edition 16.9.1 pre-release driver.1

 

 

 

 

 

 

 

 

 

 

With Radeon’s DirectX® 12 frame pacing enabled, the Radeon™ RX 480 delivers up to 37% lower 99th-percentile frame times in Total War™ - Warhammer® at 3840x2160 with Radeon Software Crimson Edition 16.9.1 pre-release driver.2

 

 

 

 

 

 

 

 

 

 

With Radeon’s DirectX® 12 frame pacing enabled, the Radeon™ RX 480 delivers up to 44% lower 99th-percentile frame times in 3DMark® Time Spy at the 1440p Default preset with Radeon Software Crimson Edition 16.9.1 pre-release driver.3

 

 

 

 

 

 

 

 

 

If you were looking for smoother gameplay and to better your mGPU setup, try upgradimng to Radeon Software Crimson Edition 16.9.1.

 

Gurman Singh is a member of Software Marketing at AMD.

 

1. Testing conducted by AMD Performance Labs as of August 19th, 2016 on two Radeon™ RX 480s, on a test system comprising Intel i7 5960X CPU, 16GB DDR4-2666 Mhz system memory, Radeon Software Crimson Edition pre-release driver 16.9.1 and Windows 10 x64 using the game Rise of the Tomb Raider version 1.0 build 647.2_64 at 2560x1440 and very high preset with Direct X® 12 frame pacing enabled. PC manufacturers may vary configurations, yielding different results. Radeon Software Crimson Edition 16.9.1 pre-release driver running Rise of the Tomb Raider DirectX®12 on two Radeon™ RX 480 with frame pacing enabled delivers 99th percentile display change frame times of 15.9 ms vs.99th percentile display change  frame time of 24.5 ms with frame pacing disabled, which is 35% lower 99th-percentile frame times. Performance may vary based on use of latest drivers. Test results are not average and may vary. RS-62

2. Testing conducted by AMD Performance Labs as of August 19th, 2016 on two Radeon™ RX 480s, on a test system comprising Intel i7 5960X CPU, 16GB DDR4-2666 Mhz system memory, Radeon Software Crimson Edition pre-release driver 16.9.1 and Windows 10 x64 using the game Total War - Warhammer version 9483.873 at 3840x2160 and ultra preset with DirectX®12 frame pacing enabled. PC manufacturers may vary configurations, yielding different results. Radeon Software Crimson Edition 16.9.1 pre-release driver running Total War - Warhammer DirectX®12 on two Radeon™ RX 480s with frame pacing enabled delivers 99th percentile display change frame times of 24.2 ms vs. 99th percentile display change frame times of 38.4 ms, with frame pacing disabled which is 37% less variance. Performance may vary based on use of latest drivers. Test results are not average and may vary. RS-63

3. Testing conducted by AMD Performance Labs as of August 19th, 2016 on two Radeon™ RX 480s, on a test system comprising Intel i7 5960X CPU, 16GB DDR4-2666 Mhz system memory, Radeon Software Crimson Edition pre-release driver 16.9.1 and Windows 10 x64 using the game 3DMark Time Spy – GT1 version 2.1.2748 at Default 2560x1440 and the default preset with DirectX®12 frame pacing enabled. PC manufacturers may vary configurations, yielding different results. Radeon Software Crimson Edition 16.9.1 pre-release driver running 3DMark Time Spy – GT1 DirectX®12 on two AMD Radeon™ RX 480s with frame pacing enabled delivers 99th percentile display change frame times of 17.2 ms vs. 99th percentile display change frame times of 30.9 ms with frame pacing disabled, which is 44% less variance. Performance may vary based on use of latest drivers. Test results are not average and may vary. RS-64

Back in March, my colleague Carl Wakeland wrote an excellent blog describing all the reasons why audio is so important in VR. It’s a long read but well worth the time. As he puts it so articulately, what we hear is vital to our perception of reality. And achieving lifelike presence in virtual reality demands audio that sounds as real as the graphics need to look. Suspension of disbelief.

 

Audio that Feels Real

Creating audio that feels real when you’re in VR – when you can turn your head in any direction with continuous visuals - requires both physical acoustics-based sound modeling, and concurrent real-time audio physics calculations and processing. Conventional pre-baked approximations can offer acceptable experiences, but will fail to create the true presence necessary for full immersion.

 

The way to achieve immersive VR audio is by enabling a significant number of audio sources and processing them with real-time dynamic physics at low latency. This process allows humanly-unnoticeable delays between an input being processed and the corresponding output. However, it requires achieving a level of real-time performance in gaming scenarios that is not possible on the CPU alone. Because of performance limitations, physics-based audio engines have been forced to rely on statistically-derived physics – until now.

 

Physics-Based Audio Acoustics Rendering

Enter AMD TrueAudio Next. As part of AMD’s LiquidVR™ technology initiative aimed at enabling a fully immersive and comfortable virtual reality experience, TrueAudio Next is a scalable AMD technology that enables real-time dynamic physics-based audio acoustics rendering. It uses Radeon Rays (formerly AMD FireRays) to enable the entire soundscape to be modeled physically, with more than 32 stereo 2-second convolution sources.

 

We are thrilled today to announce that the TrueAudio Next open-source library is now available on GPUOpen.

 

TrueAudio Next stands out from the crowd thanks to the Asynchronous Compute Engines enabled by Radeon™ GCN and Polaris graphics architecture. It is a conventionally-held belief that using a GPU to render audio can cause too much latency, while also interfering with graphics performance. However, TrueAudio Next has the ability to leverage the powerful resources of GPU Compute, safely allowing the GPU to accelerate audio rendering. This is mainly thanks to a core element of this technology: Compute Unit (CU) Reservation.

 

AMD’s CU Reservation feature allows a limited set of CUs* to be partitioned off and reserved for as long as is required, offering a flexible and predictable reliable audio acceleration solution – isolating audio usage from graphics usage. [Note: AMD delivers the CU Reservation feature to AMD approved partners via the driver. The TrueAudio Next library can be used with or without CU Reservation.]

 

We are excited about the potential of TrueAudio Next, as it truly has the capacity to deliver spatially- and positionally-accurate audio to millions of consumers. It enables developers to integrate realistic audio into their VR content in order to achieve their artistic vision, without compromise. Combining this with AMD’s commitment to work with the development community to create rich, immersive content, the next wave of VR content can deliver truly immersive audio – that will sound and feel real.

 

Watch the video on AMD True Audio Next GPUOpen: TrueAudio Next - YouTube

Find out more at http://gpuopen.com/gaming-product/true-audio-next/

 

Sasa Marinkovic is Head of VR and Software Marketing for AMD. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

 

*Discrete AMD Radeon™ and FirePro™ GPUs based on the Graphics Core Next architecture consist of multiple discrete execution engines known as a Compute Unit (“CU”). Each CU contains 64 shaders (“Stream Processors”) working together.

A major step toward enabling high-quality video streaming and recording, Advanced Media Framework (AMF) 1.3 is now open sourced, providing the structure for high quality video recording and live streaming. AMF 1.3 SDK will enable developers of Radeon™ graphics cards to create GPU-based game capture programs for high-quality multimedia streams on their favorite sites.

 

What is AMF?

Part of our GPUOpen initiative, the Advanced Media Framework (AMF) is an OS- and framework-agnostic multimedia API that enables developers to leverage the power of AMD hardware for real-time processing of multimedia, and building and accelerating complete multimedia applications.

AMF enables developers to take advantage of AMD Video Engines (VCE and UVD), including comprehensive APIs for video encoding, decoding, pre-processing, and post-processing. Accelerated encoding and decoding through CPU offloading optimizes access to AMD devices by using the CPU, GPU, and hardware accelerators for multimedia processing.

 

AMF 1.3 SDK

With the AMF 1.3 SDK, developers can create high-performance video editing, transcoding, and playback applications, enable enhanced user experience on highly efficient wireless displays and remote desktops. Succeeding Media SDK 1.1, AMF 1.3 has been updated with many new features, including a H.265 codec that enables higher quality video playback up to 4k UHD — at the same bitrate as H.264.

 

Open source, the new AMF 1.3 SDK is freely downloadable through GPUOpen, and available for any developer to use. The new no-cost AMF enables developers to easily integrate the SDK into their multimedia applications.

 

The new AMF 1.3 SDK also includes the runtime in the driver package, reducing maintenance for developers on application updates. Applications which leverage open source AMF 1.3 will create a significantly improved GPU-based game capture program that enables high quality encoding of streaming and recording on Radeon™ GPUs.

 

At AMD, our GPUOpen initiative is vital to creating and providing powerful tools for developers. AMD constantly strives to support collaborations with companies that share our vision. Please subscribe to our newsletter to learn more about our commitment to open source software — and discover how GPUOpen is helping developers create a superior customer experience for all gamers.

 

Find out more at http://gpuopen.com/gaming-product/advanced-media-framework/

 

Gurman Singh is a member of Software Marketing at AMD.

DOOM released globally to critical acclaim on May 13th with OpenGL® support and today the studio announced that Vulkan™ support is now live.

 

Doom Image.JPG

DOOM - the brutally fun and challenging modern-day shooter experience – was developed at id Software, the studio that pioneered the first-person shooter genre.

As many of you already know, the Vulkan™ API is a descendant of AMD’s Mantle that supports close-to-metal control across Windows® 7, Windows® 8.1, Windows® 10, and Linux®. Compared to OpenGL, Vulkan™ substantially reduces “API overhead” – the background work a CPU does to interpret what a game asks of the hardware – to deliver meaningful features, performance, and image quality and expose GPU hardware features that wouldn’t ordinarily be accessible through OpenGL.

 

DOOM benefits from Vulkan support by using several great features:

 

Asynchronous Shaders: Using multiple command processors — the Asynchronous Compute Engines in AMD’s Graphics Core Next and Polaris GPU architectures — each queue can submit commands without waiting for other tasks to complete.

Shader Intrinsics or Shader Intrinsic Functions, also called built-in functions, provide a way for game developers to directly access graphics hardware instructions in situations where those instructions would normally be abstracted by an API. This approach has been used successfully on gaming consoles to extract more performance from the GPU — and now AMD is enabling PCs with the same capability.

Frame Flip Optimizations which basically pass the frame directly to the display once it’s ready, i.e. skips the copy and save.

 

As Robert Duffy, Chief Technical Officer of id software pointed out at the AMD event at Computex 2016, “Vulkan is a modern API, with roots to AMD’s Mantle technology, and it provides real benefits to both us as developers and the large community of gamers using a wide range of hardware. When you factor in additional AMD features, like true Asynchronous Compute, custom intrinsic instructions, and combine those with a raw speed of idTech 6, we believe the experience on AMD will be hard to beat.”

Performance numbers produced by AMD internal testing show the performance benefits of Vulkan versus OpenGL implementation:

  • Up to 27% faster performance at 1920x1080 using Radeon Software 16.7.1 and DOOM Vulkan on Radeon™ RX480 than with Radeon Software 16.7.1 and DOOM OpenGL.1
  • Up to 23% faster performance at 2560x1440 using Radeon Software 16.7.1 and DOOM Vulkan on Radeon™ RX480 than with Radeon Software 16.7.1 and DOOM OpenGL.2 

Now it’s time to gear yourself up with Radeon® graphics and experience the incredible performance of the Vulkan version of DOOM!

 

Sasa Marinkovic is Head of VR and Software Marketing for AMD. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

Liam Gallagher, Software Product Marketing, AMD, contributed to this blog.

 

Vulkan and the Vulkan logo are trademarks of Khronos Group Inc.

DOOM images and logo © 2016 Bethesda Softworks LLC, a ZeniMax Media company. DOOM and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries. All Rights Reserved.

  1. 1. Testing conducted by AMD Performance Labs as of July 6th, 2016 on the AMD Radeon™ RX 480, on a test system comprising Intel i7 5960X CPU, 16GB DDR4-2666 Mhz system memory, Radeon Software Crimson Edition driver 16.7.1 and Windows 10 x64 using the game DOOM on the ultra preset. PC manufacturers may vary configurations, yielding different results. At 1920x1080, Radeon Software Crimson Edition 16.7.1 running DOOM OpenGL scored 106.40 and Radeon Software Crimson Edition 16.7.1 running DOOM Vulkan scored 135.65 on AMD Radeon™ RX 480, which is 27.5% faster performance. Performance may vary based on use of latest drivers. Test results are not average and may vary. RS-43
  2. 2. Testing conducted by AMD Performance Labs as of July 6th, 2016 on the AMD Radeon™ RX 480, on a test system comprising Intel i7 5960X CPU, 16GB DDR4-2666 Mhz system memory, Radeon Software Crimson Edition driver 16.7.1 and Windows 10 x64 using the game DOOM on the ultra preset. PC manufacturers may vary configurations, yielding different results. At 2560x1440, Radeon Software Crimson Edition 16.7.1 running DOOM OpenGL scored 68.51 and Radeon Software Crimson Edition 16.7.1 running DOOM Vulkan scored 84.34 on AMD Radeon™ RX 480, which is 23.1% faster performance. Performance may vary based on use of latest drivers. Test results are not average and may vary. RS-44

 

  Good news for PC gamers seeking the latest tactical advantage: AMD’s new Radeon WattMan utility delivers full overclocking command and control of select AMD Radeon™ graphics cards. Gamers and power users seeking ultimate graphics performance and efficiency can use Radeon WattMan to help achieve higher graphics performance and frame rates, greater efficiency and power savings, cool and quiet operation, improved operational stability, and extended service life.

 

Based on gamer-acclaimed Radeon Software features, Radeon WattMan offers innovative new ways of controlling GPU voltage, graphics engine clocks, memory clocks, fan speed, temperature, and more. Comprehensive tuning features now include precise controls for overvoltage and per-state frequency curve for the GPU clock, enabling fine-tuning to achieve an optimal optimum playing experience for particular games or applications.

 

A new histogram displays and records GPU activity, clock speeds, temperature and fan speed, enabling users to visualize and understand how tuning parameters affect the performance of a particular game or application, and use that captured performance data for more precise configuration.

 

wattman.PNG

First introduced in the initial Radeon Software Crimson Edition launch, Radeon WattMan includes a per-profile overclocking feature that allocates a dedicated overclocking profile for each detected game. Launching a detected game automatically applies a dedicated overclocking settings profile, with configuration settings reverting to user-selected global defaults upon closing the game.

 

Radeon WattMan replaces the current AMD OverDrive™ and its tab in the Radeon Settings software application, and is compatible with Radeon™ RX 400 Series GPUs. Radeon WattMan combines unprecedented graphics fine-tuning capabilities and customized performance-enhancing configuration profiles in the intuitive and user-friendly Radeon Settings interface in the Radeon Software Crimson Edition.

 

Note: AMD’s product warranty does not cover damages caused by overclocking, even when overclocking is enabled via AMD hardware and/or software.

 

Sasa Marinkovic is Head of VR and Software Marketing for AMD. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

The Björk Digital Exhibition and AMD working together on the Björk ‘NotGet’ video directed by Nick Thornton Jones and Warren du Preez

 

There is very little introduction needed for Björk. She is a singer and actress, but first and foremost, an artist. Art is the outlet to her imagination. We are provoked by it, inspired by it, and encouraged by it.

Bjork_PhotoCred_Santiago_Felipe.jpgBjörk’s ‘NotGet’ Digital Exhibition is a ‘first of its kind’ creative and technical partnership with AMD. It is a premium VR dive into an intimate performance of her most personal and emotionally swaying songs. The directors of Björk's first mixed reality feature Warren du Preez and Nick Thornton Jones were able to utilize the latest reality capture, digital animation, games engine and playback technologies and techniques, affording Björk the broadest creative palette to draw from in this amazing new medium.

 

This immersive and interactive experience is powered by Radeon™ R9 390 graphics, which  paired with AMD LiquidVR™ technology enables full sense of “presence” that seems every bit as real as the physical world.

 

“Radeon graphics processors and their creative capacity for exploring new elements and creative expression are a fantastic tool, rendering our collaboration and work in progress to date on NotGet with Björk that is opening up a whole new dimension in immersive storytelling and how we experience new things,” said directors Nick Thornton Jones and Warren du Preez. “Collaborating with Björk within the dynamic audio visual spectrum of rendering real time motion graphics/animation in 'true' game engine based VR has allowed us to really explore and experiment and define new boundaries within the medium together.”

 

Using the HTC Vive, visitors engage creatively with Björk’s digital manifestation and performance, moving freely around the scene and painting with neon lights to reinforce the song’s positive outcome. Interaction with her dynamic visual narratives provides a new dimension of experience to Björk’s unique and astounding creativity.

 

Björk’s ‘NotGet’ Digital Exhibition will be live at the Miraikan in Tokyo, Japan starting June 29. There will also be an opportunity to see Björk at future tour locations in London, Houston and Reykjavik this year.

The Wall.JPG

Sasa Marinkovic is Head of VR and Software Marketing for AMD. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

We were excited to welcome Sulon Technologies on-stage with us at our GDC Capsaicin event today where they showcased an exclusive sneak peek of their upcoming Sulon Q headset: the world’s first and only all-in-one, tether-free, “wear and play” headset for virtual reality, augmented reality and spatial computing – realizing the promise of virtual and augmented reality made easy.

 

Sulon Q uses AMD’s 6th-generation A-Series processor for power-efficient and graphics-rich computing. Simple to use – with no wires or complicated tracking systems – the Sulon Q combines the power of the AMD FX-8800P Accelerated Processing Unit (APU) (that comes with AMD Radeon™ R7 graphics) with Sulon's Spatial Processing Unit, to deliver gaming console-quality graphics and full content immersion. This headset is yet another example of AMD powering a growing catalogue of VR headsets with the broad spectrum of AMD products.

 

InfoGraphic_AMD_SULON_Radeon_R7_V3.jpg

Fuelled by AMD Radeon™ graphics and harnessing AMD LiquidVR™ technology to enable smooth and responsive VR experiences, Sulon Q represents the latest in an ever-expanding AR/VR market. It features unique spatial mapping technology, which scans your environment and gestures in real-time, and virtualizes them so you can interact with objects in ways never before possible – change the ambience and lighting of your room by adding a virtual fireplace, or augment your productivity with a full-surround computing workspace wherein you can manipulate holographic Windows® 10 panels. It's incredibly sophisticated technology that's absolutely simple and intuitive to use. You put it on, turn it on, and you're immersed in a virtual world that almost indistinguishably feels and interacts as you would expect from the real world.

 

Atmospheric enhancements and remarkable efficiency gains are only the start, though, as the Sulon Q is primed to completely transform how you watch movies and play video games. Sulon compatible movies and games will change looking at flat, 2D scenes into 3D, interactive and customizable viewing opportunities that place you at the center of the action. Imagine locking on your Sulon Q headset and being thrown in the heat of a melee with hordes of high-tech soldiers bent on your demise, or emerging from a portal realm of a monster serpent only to have the beast follow you back into your living room. That is an imaginable future of entertainment made possible by Sulon.

 

Sulon Q is an industry-first as well as a catalyst for a new class of virtual- and augmented-reality simulations and entertainment possibilities. And it's a great showcase for what companies can do with AMD technologies to enable exceptional interactive and immersive VR experiences.

 

Sasa Marinkovic is Head of Software and VR Marketing for AMD.

Today Valve released the SteamVR Performance Test, one of the first available virtual reality tools to help consumers identify graphics cards ready to power premium virtual reality experiences on the HTC Vive headset.

 

This Performance Test is based on the Source 2 engine and features high quality VR content from the Aperture Science Robot Repair demo designed for the HTC Vive. Nonetheless, the test can be run on any PC and does not require a VR headset. It’s available for anyone to download and test their own system.

 

The test employs a technique called dynamic fidelity, which automatically adjusts image quality as required to avoid dropped frames that can break the sense of presence critical to VR experiences. The CPU and GPU hardware is then assigned one of three categories (‘VR Ready’, ‘VR Capable’, or ‘VR Not Ready’) based on the average fidelity level attained. ‘VR Ready’ is the highest achievable level of experience possible.

 

AMD is pleased to report that our Radeon R9 390, Nano, and Fury series GPUs are all able to achieve ‘VR Ready’ status. This performance is a great testament of the work AMD has done with Valve and other technology partners to deliver the best VR experience with our products through the AMD LiquidVR™ initiative.

 

In addition to the component ratings, the Performance Test provides frame-by-frame data regarding rendering time and fidelity level, along with an average fidelity rating and a dropped frame counter.  ‘VR Ready’ products must maintain an average fidelity of 6 (High) or better with no dropped frames.

 

Below is a small chart summarizing the results by GPUs with system configuration details, should you need a reference point in running the benchmark yourself.*

 

Last year at GDC we talked about multi GPU scaling in VR, where the application lets one GPU render for the left eye, and the other GPU for the right eye. Though the work implementing multi-GPU into this application is not finished, it’s already showing significant performance uplift over a single GPU on Radeon cards.

 

As you can see and verify for yourself, Radeon R9 products are perfectly positioned to deliver superior VR experiences for the HTC Vive headset– whether you choose the R9 390 or opt for a true enthusiast product like the R9 Fury, AMD Radeons are in a position to deliver a better VR experience than their direct competitors for this headset. We’re especially proud of the Radeon R9 Nano’s performance in this VR test that is unmatched at its mini-ITX form factor. There’s also a wider selection of Radeons currently available that are capable of attaining the ‘VR Ready’ status than the competition’s offerings.

 

We’re very excited about the upcoming HTC Vive and SteamVR experience. We are also thrilled to bring superior grade VR capability not only to millions of Radeon users who can rest assured that their GPUs are ready to drive the HTC Vive headset, but also to those thinking about buying one of the above-mentioned cards to power a premium VR-Ready experience.

 

Sasa Marinkovic is Head of Software and VR Marketing for AMD.

Radeon Software Crimson Edition was released on Nov 24 – and the community response has been remarkable. Here are some mind-blowing stats:

  • Crimson Edition drivers have been downloaded an astonishing 2.5 million times.
  • AMD videos on YouTube announcing Crimson Edition have been viewed almost 250,000 times.

 

You're clearly as excited about our new software as we are, so we'd like to say thank you for your support and enthusiasm.

 

As part of the Radeon Software Crimson Edition rollout, we promised to actively solicit user feedback, rapidly respond to software issues, and execute quick-turnaround software updates. We've been proactively monitoring the forums and online activities and our dedicated software team has been working on reproducing, debugging and fixing these issues since the driver release. We're pleased to report that a mere six days after the Radeon Software Crimson Edition launch we're releasing our first rapid-response software update that adds a number of stability improvements, fixes for software issues reported by our user community, and day-one support for issues reported on Just Cause 3.

 

Resolved Issues with Radeon Software Crimson Edition 15.11.1 Update

  • [82050] Star Wars™: Battlefront - Snow flickers in a few locations in the game
  • [82240] Star Wars™: Battlefront - Sky rendering may be broken in some game locations
  • [82645] Fallout 4 - The compass may flicker during gameplay on AMD Radeon R9 390 Series products. We continue to investigate the issue with AMD Radeon R9 290 and AMD Radeon R9 295X2 Series products
  • [82667] Star Wars™: Battlefront - Shadowy textures are visible around hills/structures/caves
  • [81890] Just Cause 3 - Texture corruption may be experienced during gameplay
  • [54874] Call of Duty: Black Ops 3 - Poor AMD Crossfire™ technology performance may be experienced
  • [82338] The driver installation may fail while installing the ACP component
  • [82426] The font size in Chinese language installations may be too small
  • [82438] The label range values in some AMD FreeSync™ technology installations may be incorrect
  • [82536] The Radeon Settings dropbox does not close when it is clicked on a second time
  • [82603] The AMD OverDrive™ fan settings is always set to ON after first edit on reboot
  • [82586] Language shows up as Chinese Simplified when Chinese Traditional is selected in Windows® 7
  • [82656] Radeon Settings crashes on the Display tab when cloning a display via HDMI on some notebooks
  • [82671] AMD OverDrive fan speed is reset to Manual on exiting from a 3D game or application. Users will have to reset their AMD OverDrive pages to ensure issue is fixed
  • [82766] Radeon Settings does not get upgraded in some install scenarios
  • [82691] AMD OverDrive™ cannot revert to default settings in some situations

 

Our user community can report their issues here: www.amd.com/report. We thank our community for their feedback and support and helping us make Radeon Software Crimson Edition great.

 

Download Radeon Software Crimson Edition updates for 32-bit and 64-bit operating systems.

 

 

Sasa Marinkovic is Head of Software Marketing for AMD. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.