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5 Posts authored by: alexander.blake-davies Employee

This week has been a big one for GPUOpen. After four years of being the vehicle for AMD’s commitment to openness and support for open standards, we realized it was time for a fresh coat of digital paint. So on Monday, we relaunched GPUOpen.com with a brand-new website, now making it easier than ever to explore the home for all our game development and content creation software tools and technologies.

 

As part of the relaunch, we also kicked off a week of new software releases for developers. This started with the very well-received expansion of our open-source AMD FidelityFX shader-based effects with a further four new effects, making it a very powerful image quality developer toolkit.

 

Since then, there have been even more exciting releases for developers which you can learn more about below.

 


Unreal Engine Performance Guide, and Optimization and Feature Patches

We want to make it as easy as possible for developers to take full advantage of Unreal Engine 4 when running on AMD graphics hardware. We have a dedicated team of engineers who work closely with Epic Games on Unreal Engine and their recommendations for getting the best performance from Unreal Engine are detailed in our Performance Guide.

 

We’ve also released a series of downloadable AMD performance and feature patches too, which are available to developers who have access to the Unreal Engine GitHub repository.

 

 

There are ten different performance-focused patches that you can integrate easily into your Unreal Engine codebase. These patches are designed to be applied to specific versions of the Unreal Engine and target specific performance optimizations in the engine. Also available are patches and plug-ins that can add additional features to Unreal Engine, including Chroma Keying, AMD FidelityFX Contrast Adaptive Sharpening (CAS), TressFX for AMD optimized hair and fur rendering, and FEMFX, our deformable material physics library.

 

Learn More About AMD’s Unreal Engine Optimizations

 

 

Content Creation Updates, Including AMD Radeon ProRender

On Wednesday, our focus was on updates for content creation and professional application tools and technologies, including AMD Radeon ProRender, and you can read all about our updates to our Radeon ProRender Developer Suite in this detailed blog.

 

 

Along with the updates to Radeon ProRender, we also released an update to Compressonator, our set of tools that allow artists and developers to easily create compressed texture assets or model mesh optimizations. The 4.0 update adds support for GPU-based encoding with OpenCL and DirectX 11, amongst other things.

 

Learn More About AMD Radeon ProRender

Learn More About the AMD Radeon ProRender Developer Suite
Learn More About Compressonator 4.0

 

 

New Radeon Memory Visualizer and RDNA Performance Guide

Joining our family of advanced tools that help developers optimize their games is our new Radeon Memory Visualizer (RMV) that lets you show your video memory some love.

 

 

Radeon Memory Visualizer is a ground-breaking new tool to allow you to gain a deep understanding of how your DirectX 12 or Vulkan application or game uses memory for graphics resources. RMV lets you profile memory allocations, find memory leaks, and understand resource paging.

 

 

AMD’s new RDNA architecture is designed for the next generation of efficient high-performance gaming and powers Radeon RX 5000 series graphics cards. Our RDNA architecture is optimized for efficiency and programmability. To help game developers get the most out of our new architecture, we have created a DirectX 12 and Vulkan performance guide that can be used to optimize games for RDNA. It is the page all developers targeting RDNA should bookmark.

 

Learn More About Radeon Memory Visualizer

Learn More About the RDNA Performance Guide

 

 


Let’s Build… 2020, Our Developer Event You Can Attend from Home

As a reminder, to close off our GPUOpen relaunch week, we are bringing everything together into our first-ever developer event you can attend virtually today.

 

Here are the video presentations you can watch starting RIGHT NOW:

  • AMD Ryzen Processor Software Optimization: An introduction to the AMD Ryzen family of processors followed by advanced optimization topics.
  • Optimizing for the Radeon RDNA Architecture: Join this session to learn about the details of RDNA and how it differs from GCN architecture.
  • From Source to ISA: A Trip Down the Shader Compiler Pipeline: Uncover the secrets of the shader compiler on a journey from the source code to the RDNA ISA.
  • A Review of GPUOpen Effects: This presentation will provide an overview of existing and new graphics effects available on GPUOpen, including FidelityFX.
  • Curing Amnesia and Other GPU Maladies with AMD Developer Tools: Meet the newest tool in AMD's Radeon tool suite - the Radeon Memory Visualizer.
  • Radeon ProRender Full Spectrum Rendering 2.0: The Universal Rendering API: An introduction to the upcoming Radeon ProRender 2.0, the universal rendering API.

Join our Let’s Build… 2020 virtual event 

 

 

 

Alexander Blake-Davies is a Software Product Marketing Specialist for Radeon Software for Developers at AMD’s Radeon Technology Group. His postings are his own opinions and may not represent AMD’s positions, strategies, or opinions. Links to third-party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-5

2020 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. DirectX is a registered trademark of Microsoft Corporation in the United States and/or other jurisdictions. OpenCL is a trademark of Apple Inc. used by permission by Khronos Group, Inc. Unreal and its logo are trademarks or registered trademarks of Epic Games, Inc. in the US and elsewhere. Vulkan is a registered trademark of Khronos Group Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.

AMD’s commitment to openness is the foundation upon which the GPUOpen initiative was built. We stand behind the belief that the freedom of open standards and being open about our hardware drives innovation forward faster and further than any proprietary technology can.

 

Since 2016, GPUOpen has been a vehicle for this vision, sharing our game development and content creation software tools and technologies, with a focus on solving developer problems.

 



However, after four years, we realized that it was time to give the site a fresh coat of digital paint and we are pleased to announce that we have relaunched GPUOpen.com, building a brand-new website with a modern look and feel. You will find it straightforward to navigate the wealth of information available, including the latest news, detailed tutorials and samples, presentations, and guest blogs. Our tools and technologies are clearly presented to enable developers to easily access what they need to make their games even better.

 

“AMD has a rich tradition of supporting both open standards and open source. Today, I’m very excited to see our relaunched GPUOpen website, which marks AMD’s continued commitment to openness and the enablement of innovation. Whether its fantastic developer tools, vibrant graphical effects, or our easy-to-use SDKs; GPUOpen puts developers at the heart of everything we do.”
                                                               -- Andrej Zdravkovic, Senior Vice President of Software Development

 

This relaunch is our way of recommitting to the values GPUOpen stands for, and our new slogan, “Let’s build everything”, is to show that AMD is here to help you build great things with our technology.

 

To celebrate, in addition to the website relaunch we are releasing new GPUOpen tools and technologies every day this week, until Friday, when our “Let’s Build…” virtual developer event takes place, where our talented engineers will be sharing their knowledge with you in a series of six recorded video presentations.

 

Read on to see what we are releasing today and check back on the GPUOpen website each day at 4 PM BST/11 AM EDT this week to see more exciting releases.

 

 

Achieve Maximum Fidelity with New AMD FidelityFX Effects

In 2019 we released our first AMD FidelityFX feature, Contrast Adaptive Sharpening (CAS). This effect is now used in over 15 games to enable better visual sharpness with minimal artifacts, restoring detail lost after Temporal Anti-Aliasing (TAA) is applied. Now we are expanding FidelityFX into an open-source image quality developer toolkit with four additional shader-based features aimed at improving rendering quality and performance.

 


Click to enlarge image


The four new open-source FidelityFX features available today are:

  • FidelityFX Screen Space Reflections: Our implementation of Stochastic Screen Space Reflections (SSSR) delivers high-quality reflections with minimal overhead, via an optimized compute shader and RDNA architecture-optimized denoising.
  • FidelityFX Ambient Occlusion: Our RDNA architecture-optimized Combined Adaptive Compute Ambient Occlusion (CACAO) effect dynamically and efficiently helps improve the appearance of objects based their exposure to ambient light.
  • FidelityFX HDR Mapper: Optimized for use with AMD FreeSync Premium Pro1 displays, AMD’s Luminance Preserving Mapper (LPM) delivers superior HDR and wide color gamut content for games.
  • FidelityFX Downsampler: Single-pass and optimized for RDNA architecture, AMD’s compute shader-based Single Pass Downsampler (SPD) generates texture MIP levels using asynchronous compute for optimal performance.


With AMD FidelityFX, game developers can deliver high-quality visuals with minimal performance overhead, freeing up graphics cards to power the intense gaming experiences gamers demand.

 

Learn More About AMD FidelityFX

Learn More About AMD FidelityFX on GPUOpen



Next Level Physics and Hair Effects Demos

FEMFX is our open-source CPU library for deformable material physics, using the Finite Element Method (FEM) and is available as source code and as a plug-in for Unreal Engine.

 


Highly optimized to take advantage of the processing power today’s modern multithreaded CPUs like AMD Ryzen series processors, FEMFX enables developers to add a whole new level of physics realism to their games.

 

TressFX is our GPU-accelerated realistic hair and fur rendering and simulation technology and the new version 4.1 offers improved performance and new features, including Unreal Engine integration.

 


Click to enlarge image

To make it easier for developers to see FEMFX and TressFX in action, and for gamers to be able to check out some of the advanced effects they can expect to see in future game releases, we’ve put together some standalone demos that can be downloaded today.

 

For FEMFX, we have two demos – the “FEMFX Demo” is an interactive experience that shows off different FEM physics effects and the “Alien Pods” demo is an example of the gameplay puzzle mechanics that FEMFX could enable.

For TressFX, the “Old King” demo is a non-interactive real-time example of the kind of high-quality extremely realistic hair and fur effects our technology enables.

 

*This demo does not have audio


Learn More about FEMFX on GPUOpen

Learn More about TressFX on GPUOpen

 

 

 


“Let’s Build…”, Our Developer Event You Can Attend from Home

To finish up the GPUOpen relaunch week, we are bringing everything together into our first-ever developer event you can attend virtually. The “Let’s build…” event includes many of the presentations we had planned for the now-postponed Game Developers Conference (GDC) 2020, giving everyone a chance to watch them.

 

Here is a preview of the video presentations you can watch starting 4 PM BST, 11 AM EDT this Friday:

  • AMD Ryzen Processor Software Optimization: An introduction to the AMD Ryzen family of processors followed by advanced optimization topics.
  • Optimizing for the Radeon RDNA Architecture: Join this session to learn about the details of RDNA and how it differs from GCN architecture.
  • From Source to ISA: A Trip Down the Shader Compiler Pipeline: Uncover the secrets of the shader compiler on a journey from the source code to the RDNA ISA.
  • A Review of GPUOpen Effects: This presentation will provide an overview of existing and new graphics effects available on GPUOpen, including FidelityFX.
  • Curing Amnesia and Other GPU Maladies with AMD Developer Tools: Meet the newest tool in AMD's Radeon tool suite - the Radeon Memory Visualizer.
  • Radeon ProRender Full Spectrum Rendering 2.0: The Universal Rendering API: An introduction to the upcoming Radeon ProRender 2.0, the universal rendering API.


Learn More About the “Let’s Build…” Event




Alexander Blake-Davies
is a Software Product Marketing Specialist for Radeon Software for Developers at AMD’s Radeon Technology Group. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third-party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-5

  1. AMD FreeSync technology requires AMD Radeon graphics and a display that supports FreeSync technology as certified by AMD. AMD FreeSync Premium technology adds requirements of mandatory low framerate compensation and at least 120 Hz refresh rate at minimum FHD. AMD FreeSync Premium Pro technology adds requirements for the display to meet AMD FreeSync Premium Pro compliance tests. See www.amd.com/freesync for complete details. Confirm capability with your system manufacturer before purchase. GD-127

2020 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Unreal and its logo are trademarks or registered trademarks of Epic Games, Inc. in the US and elsewhere. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.

AMD has long been a strong supporter of next-generation, low-overhead graphics API technologies like Microsoft DirectX 12 that help take games to a whole new level. Therefore, we’re pleased to announce that in partnership with Microsoft we will provide full support for DirectX 12 Ultimate in our upcoming AMD RDNA 2 gaming architecture.

 


With this architecture powering both the next generation of AMD Radeon graphics cards and the forthcoming Xbox Series X gaming console, we’ve been working very closely with Microsoft to help move gaming graphics to a new level of photorealism and smoothness thanks to the four key DirectX 12 Ultimate graphics features -- DirectX Raytracing (DXR), Variable Rate Shading (VRS), Mesh Shaders, and Sampler Feedback.

 

“Microsoft and AMD worked closely on the development of the DirectX 12 Ultimate feature set to ensure a great experience with AMD RDNA 2 architecture”
                                                                        – Bryan Langley, Graphics Group Program Manager, Microsoft


DXR adds a new level of graphics realism to video games previously only available in movies, and AMD has collaborated with Microsoft on the design of DXR 1.1, an update to DXR that can deliver better efficiency and performance in many raytracing effects.

 

 

Support for hardware-accelerated DXR 1.1 raytracing with AMD RDNA 2 architecture will allow both PC and console gamers to experience stunning, next-level visuals in games that support DirectX 12 Ultimate. To give you a taste of the photorealistic realism DXR raytracing will enable we’ve put together a preview of what you can expect:

 

DXR 1.1 Raytracing Running on AMD RDNA 2 Silicon

With the announcement of DirectX 12 Ultimate, Microsoft is driving the next generation of games on both console and PC to new heights of realism and AMD is excited to be an integral part of this effort. With this new common graphics standard for both PC and consoles, gamers can expect to see advanced effects like raytracing come to more games sooner. In addition, DirectX 12 Ultimate will make developers’ lives easier, allowing them to develop games using the same common graphics API and graphics architecture for both PCs and consoles.

 

You can learn more about DirectX 12 Ultimate and its four key features in Microsoft’s Blog.

 


Alexander Blake-Davies
is a Software Product Marketing Specialist for AMD. His/her postings are his/her own opinions and may not represent AMD’s positions, strategies or opinions. Links to third-party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-5

Attribution

2020 Advanced Micro Devices, Inc. AMD, the AMD Arrow logo, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Microsoft, DirectX, and Xbox are registered trademarks of Microsoft Corporation in the United States and/or other jurisdictions. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.

Every advance in gaming, whether on consoles, PCs, or the cloud, is only as good as the games delivered on it. That is why you’ll find AMD’s strong commitment to game developers reflected in every move we make in the gaming world. It’s also why our Radeon™ Software team gets so excited for the annual Game Developers Conference (GDC). It's a one-of-a-kind opportunity to share our latest and greatest tools, tech, and support resources directly with the passionate developer community.

"The Game Developer Conference is first and foremost about supporting the development community with everything it needs to make the next wave of incredible gaming experiences possible. At this GDC, AMD is doubling down on its commitment to open standards-driven games development by providing developers with the tools they need to bring their AAA visions to life. Gaming is moving in exciting new directions, both on consoles and PCs, as well as in gaming driven from the cloud. AMD is out in front of these developments, and ready with the support developers need to make the most of these opportunities."

Andrej Zdravkovic, Corporate Vice President for Software

AMD has long distinguished itself by maintaining a strong commitment to open standards. We continue to believe that the freedom and flexibility made possible by open standards fosters gaming innovation in ways that proprietary solutions cannot. We are very proud to support developers who share that vision with GPUOpen, our website for developers stocked with valuable software and tools based on open standards that they can use to help maximize the performance of their games. For example, dedicated tools like the Radeon™ GPU Profiler help accelerate development cycles and optimize games for next-gen APIs such as DirectX® 12 and Vulkan®.

 

There’s a lot more to share this GDC, with the following updates to our Radeon Software for Developers tools being released on GPUOpen and presented during the AMD-sponsored sessions at the conference tomorrow, Wednesday, March 20.

 

 

Radeon™ GPU Profiler 1.5

GDC 2019 Session: “AMD GPU Performance Revealed”, Room 3001, West Hall, Moscone Center
The Radeon™ GPU Profiler (RGP) is our low-level optimization tool for DirectX 12, Vulkan, and OpenCL™ that runs on Windows® and Linux® and provides detailed graphics and compute timing and occupancy information on AMD Radeon™ GPUs.

 

 

With RGP, developers can easily visualize precisely how their game or application is utilizing the GPU so they can fully optimize it for Radeon™ graphics cards, helping deliver a better experience to end-users using AMD.

 

At GDC we’ll be showing three new features that we are adding in the RGP 1.5 update. Instruction timing, available for all shader stages, lets you see instruction durations to find out what part of your program is “hot.” Shader ISA lets you see shader code in the pipeline state and user market display helps you better understand what the GPU is working on.

 

The Radeon GPU Profiler 1.5 update is coming soon with planned availability in April 2019.

 

LEARN MORE



Radeon™ GPU Analyzer 2.1

GDC 2019 Session: “AMD GPU Performance Revealed”, Room 3001, West Hall, Moscone Center
The Radeon™ GPU Analyzer (RGA) is our offline compiler and shader performance analysis tool for DirectX®, Vulkan, OpenGL®, and OpenCL that runs on Windows and Linux which also integrates into popular third-party developer tools like RenderDoc, Shader Playground, CodeXL, and Pyramid.

 

 

RGA improves developer efficiency by providing an integrated shader code editing, compilation, and analysis environment outside of a game engine that helps quickly validate different optimization strategies. As with the Radeon GPU Profiler, the optimizations RGA helps achieve can deliver better end-user experiences on Radeon graphics.

 

The updated 2.1 version of RGA being presented at GDC has a new GUI interface for Vulkan and OpenCL analysis and the ability to use the shader compiler directly from the installed Radeon Software driver – rather than the one included with the tool.

 

Radeon GPU Analyzer 2.1 will be available on March 20, 2019.

 

LEARN MORE

 


Microsoft® PIX AMD-specific GPU Data Support

GDC 2019 Session: “AMD GPU Performance Revealed”, Room 3001, West Hall, Moscone Center
Microsoft® PIX is the premier tool for debugging and analyzing DirectX 12 game performance on Windows® 10, and it has been updated for GDC 2019 to enable developers who primarily use PIX to debug and analyze their DX12 performance to better optimize their games for Radeon graphics.

 

 

The updated version of Microsoft PIX, 1903.12, in addition to providing AMD GPU-specific per command performance data and DirectX 12 stage wave occupancy data, now includes AMD GPU-specific high frequency counter data.

 

The high frequency counter data is based on AMD streaming performance metrics (SPM) which are heavily relied upon by console developers to understand the precise performance impact of overlapping command execution on the GPU.

 

Microsoft PIX 1903.12 is available now.

 

LEARN MORE

 


OCAT (Open Capture and Analytics Tool) 1.4

GDC 2019 Session: “AMD GPU Performance Revealed”, Room 3001, West Hall, Moscone Center

OCAT is our lightweight open source capture and performance analytics tool with support for DirectX® 11, DirectX 12, and Vulkan. It runs in parallel with your game, sampling available DXGI presentation metrics to provide an accurate view of frame timing, pacing, and delivery.

 

 

OCAT can be used by developers to help discover and fix issues in frame pacing, and by end-users for detailed benchmarking of their system’s performance in DX12 and Vulkan games.

 

For the OCAT 1.4 update, we’ve added an audible indicator that capturing is taking place when you don’t want to use the in-game overlay or there are compatibility issues with certain titles prevent its use. We’ve also updated the in-game overlay to include a rolling frame time graph and to display what graphics API is currently being used. Lastly, there is a bar can be added to the overlay that changes color with each frame to aid with post-process video analysis of the capture.

 

OCAT 1.4 will be available on March 20, 2019.

 

LEARN MORE

 


AMD Radeon FreeSync
™ 2 HDR samples

GDC 2019 Session: “A Blend of GCN Optimisation and Color Processing”, Room 3001, West Hall, Moscone Center

AMD Radeon FreeSync™ 2 HDR 1,2 technology raises the bar to the next level for gaming displays, enabling an exceptional user experience when playing HDR games, movies, and other content.

 

 

To help game developers properly set up their games to work with Radeon FreeSync 2 HDR, starting at GDC 2019 AMD is going to post a series of in-depth technical blogs along with sample code that show how to set up, activate and render with Radeon FreeSync 2 HDR enabled on AMD Radeon GPUs with the required Radeon FreeSync 2 HDR display attached.

 

The first blog planned is an introduction to the series and covers color spaces, with follow up blogs in the series covering tone mapping, gamut mapping, and ending with how to use the provided sample code to enable Radeon FreeSync 2 HDR in your application.

 

The Radeon FreeSync 2 HDR Color Spaces blog will be posted on March 20, 2019.

 

LEARN MORE

 


AMD TrueAudio Next (TAN)

GDC 2019 Session: “Powering Spatial Audio on GPUs Through Hardware, Software and Tools”, Room 3001, West Hall, Moscone Center

AMD TrueAudio Next (TAN) is our SDK for GPU-accelerated high-performance audio signal processing for realistic spatial audio, now supported in Steam® Audio. At GDC 2019, we are presenting with Valve to show how the latest Steam Audio Beta 17 released in February now supports dual real-time dedicated compute queues (RTQs) using TAN for accelerated audio convolution, and AMD Radeon™ Rays for accelerated real-time audio ray tracing.

 

 

This update to Steam Audio using GPU-accelerated TAN and Radeon Rays enables higher-order ambisonics spatialized audio for immersive and realistic audio environments with a low impact on the application’s Radeon graphics performance 3. This means developers can incorporate amazing GPU-accelerated spatial audio into their experiences without having worry about compromising its visual fidelity.

 

Steam Audio Beta 17 with dual RTQ TrueAudio Next and Radeon Rays support is available now.

 

LEARN MORE

 

 

Alexander Blake-Davies is a Software Product Marketing Specialist for Radeon™ Software for Developers at AMD’s Radeon Technology Group. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-5

 

Footnotes

  1. FreeSync 2 HDR does not require HDR capable monitors; driver can set monitor in native mode when FreeSync 2 HDR supported HDR content is detected. Otherwise, HDR content requires that the system be configured with a fully HDR-ready content chain, including graphics card, graphics driver and application. Video content must be graded in HDR and viewed with an HDR-ready player. Windowed mode content requires operating system support. GD-105
  2. Requires a monitor and AMD Radeon™ graphics, both with FreeSync support. See www.amd.com/freesync for complete details. Confirm capability with your system manufacturer before purchase. GD-127
  3. For more information about AMD TrueAudio Next’s impact on Radeon graphics performance please see https://steamcommunity.com/games/596420/announcements/detail/1743360777226556930

Radeon Software Crimson ReLive AMD_com blog title image v2.pngBy Sasa Marinkovic

 

This time last year marked a groundbreaking event in AMD’s history: the launch of Radeon Software Crimson Edition, revolutionary new graphics software enabling supercharged performance for Radeon GPUs and AMD APUs, while redefining and enriching the overall user experience with exciting new features and innovative functionality.

 

Since the Radeon Software Crimson Edition launch last year, we delivered 29 driver releases, including eight WHQL-certified drivers, earning a user-satisfaction rating of 4.5/5 — the highest-ever rating achieved by any AMD software release.

 

Radeon Software Crimson Edition was a blockbuster success, earning accolades from users, reviewers, gamers, and developers, along with coveted industry recognition and awards. With all this industry praise, did we rest on our laurels? Absolutely not.

 

Introducing Radeon Software Crimson ReLive Edition, our biggest software release — ever.

 

Radeon Software Crimson ReLive Edition is AMD’s next-generation graphics software for enabling high-performance gaming, engaging VR experiences on VR-capable hardware, and innovative new features offering professional-grade reliability and stability. With more than 400 million gamers playing on Radeon™ graphics worldwide, it should come as no surprise that the new release focuses on features demanded by gamers. In fact, we decided to name the new release for the feature requested most by gamers: Radeon ReLive.

 

With Radeon ReLive, gamers can “relive” their gameplay by capturing, streaming, and sharing recorded gaming sessions. Highly efficient with minimal impact to gameplay, Radeon ReLive enables seamless playback of ReLive recordings via an easily accessible in-game toolbar, and offers quick and convenient customizable settings, custom scene layouts, and more. With Radeon ReLive, gamers now have a way to capture gaming highlights, and share their gaming exploits and conquests with online friends and competitors.

 

Radeon Software Crimson ReLive AMD_com blog Chill v2.pngAnother amazing feature tailored for gamers is Radeon Chill, a power-efficient framerate controller for Radeon graphics that dynamically regulates framerate based on the speed of your mouse movements. Radeon Chill was designed to reduce system power consumption while maintaining an excellent end-user gaming experience, enabling gameplay without noticeable impact to performance while helping maintain a cooler and quieter system.

 

Radeon Chill adapts the in-game frame rate to the action that is occurring onscreen. If the game action is mostly static or the game character is not moving, Radeon Chill quickly scales-down frame rates to save power. As soon as the game character resumes moving, Radeon Chill responds by increasing frame rates to preserve fluid gaming motion.

 

Enhanced AMD FreeSync™ technology enables seamless communication between the display and the graphics card for naturally smooth gameplay, with a borderless full-screen mode that enables effortless switching between applications. FreeSync’s gradual refresh-ramp enables a smooth increase or decrease in display frames per second, providing an even smoother end-user experience.

 

And there’s more. Radeon Software Crimson ReLive Edition is packed with innovative features including Automatic Bad HDMI™ Cable and Signal Detection and Fallback, VP9 Decode Acceleration, DisplayPort HBR3 Support, Radeon Software Installer, and more.

 

Another first for this year is our Radeon Pro Software Crimson Relive Edition launching simultaneously as part of our Radeon Software annual launch. Radeon Pro ReLive software enables capturing and recording professional workflows within CAD/engineering applications, visualization and prototyping software, content-creation tools for collaboration, presentation, training and customer support, and more. Free and seamlessly integrated within Radeon Pro Settings, Radeon ReLive enables full control of its video capture parameters, including customizable recording quality at up to 4K resolution.

 

Radeon Software Crimson ReLive AMD_com blog ProRender.pngRadeon ProRender is a powerful physically-based rendering engine that helps creative professionals produce stunningly photorealistic images, with planned upgrades in 2017 to include native application integration for Blender and Maxon’s Cinema 4D.

 

Radeon Pro Software Crimson ReLive Edition also introduces innovative features for empowering developers and dreamers with open-source tools that redefine visual and audio quality. Radeon Loom software overcomes formidable technology challenges with the processing-intensive video stitching process that is vital to creating cinematic 360-degree video experiences in VR. Built upon the Khronos OpenVX™ computer vision framework as implemented by AMD, the professional-grade Radeon Loom software stitches output from up to 24 cameras live in real-time and up to 31 cameras offline.

 

Supporting the acclaimed AMD LiquidVR™ technology and Radeon VR Ready Creator1 graphics cards, Radeon Pro Software Crimson ReLive Edition works with professional applications supporting CAD and 3D model visualization in VR, virtual prototyping, and VR content-creation tools on VR-capable hardware.

 

Professional users demand professional-grade softwareand Radeon Pro Software Crimson ReLive Edition delivers. The new Radeon Software Pro Crimson ReLive Edition release reaffirms AMD’s continuing commitment to providing content creators and designers with high-performance and stable certified professional software. There’s also good news for Linux® users: AMD’s ongoing commitment and support for open-source technologies and tools means Radeon Pro Software Crimson ReLive Edition now supports the AMD GPU-PRO hybrid Linux driver. This new Linux driver combines two great worlds — an open-source core and AMD Radeon Pro graphics’ technologies and performance.

 

TressFX 4.0, a state-of-the-art hair-rendering tool enables developers to create high-fidelity hair interactions in DirectX®12, and features new streamlined code that makes seamless integration of high-quality hair designs incredibly easy. Depth of Field is an advanced blurring tool that assists creators in developing high-quality focus and blur effects with low overhead processing by leveraging the power of asynchronous compute. Advanced Media Framework 1.4 (AMF 1.4) unifies video data and provides the GPU-accelerated foundation for many industry leading video and streaming applications.

 

RadeoRadeon Software Crimson ReLive AMD_com blog Mulitres.pngn Pro Software Crimson ReLive Edition leverages AMD LiquidVR™ technology for incredibly realistic VR experiences on VR capable hardware. Asynchronous Space Warp for Oculus Rift improves on the Asynchronous Time Warp (ATW) feature, enabling VR to render at lower frame rates by extrapolating intermediate frames. TrueAudio Next enables lifelike acoustics and enhances sound perception, helping create realistic echoes and reverberations within a setting, and boosting overall audio quality to match stunning game visuals. MultiRes rendering enables improved performance by reducing API overhead and reduced pixel-processing cost by matching the rendered image resolution to select VR HMD’s optical system, and MultiView intelligent rendering algorithms enable single-pass rendering that can further reduce pixel-processing cost.

 

Much more than the sum of graphics power and innovative features, Radeon Software Crimson ReLive Edition and Radeon Pro Software Crimson ReLive Edition strive to fulfill the essential promise of graphics software: to entertain, enable and inspire the next generation of gamers, professionals, developers, and content creators — and to harness the power of advanced graphics technology to enhance our digital lives.

 

Download Radeon Software Crimson ReLive Edition or Radeon Pro Software Crimson ReLive Edition today — and discover the true power of Radeon graphics.

 

Sasa Marinkovic is Head of Software Marketing at AMD. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

 

1. Radeon VR Ready Creator Products are select Radeon Pro and AMD FirePro GPUs that meet or exceed the Oculus Rift or HTC Vive recommended specifications for video cards/GPUs. Other hardware (including CPU) and system requirements recommended by Oculus Rift or HTC Vive should also be met in order to operate the applicable HMDs as intended. As VR technology, HMDs and other VR hardware and software evolve and/or become available, these criteria may change without notice.

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