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Introducing Radeon™ Software Crimson ReLive Edition 17.7.2

sasa_marinkovic
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[Originally posted on 07/26/17.]

Radeon™ Software is AMD’s advanced graphics software for enabling high-performance gaming and engaging VR experiences on VR capable graphics cards.

Our focus on delivering the gameplay that feels more intuitive, more responsive, more immersive is resonating strongly with gamers. For 6 straight months since the initial release of Crimson ReLive Edition we have earned an impressive 90% user satisfaction. But we are not resting on our laurels. We are taking these results as an inspiration to push even harder to meticulously craft the gameplay that is even smoother, sharper and faster.

Today we have announced Radeon™ Software Crimson ReLive Edition 17.7.2, a major software upgrade that delivers on our promise of industry-leading features, supercharged performance and rock-solid stability with the following:

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Improved Game Responsiveness

  • Up to 31%1 (50ms) quicker response time using Radeon™ Software Crimson ReLive Edition 17.7.2 with Tom Clancy’s The Division™ on the 8GB Radeon™ RX 580 graphics card than with Radeon Software Crimson ReLive Edition 17.7.1.

Enhanced Sync, a display technology above and below VSync. It helps increase gameplay responsiveness by removing the high latency barriers of VSync at an unlocked frame rate, and enables smooth, responsive gaming even at a low frame rate.

  • Up to 34%2 lower latency (lag) using Radeon™ Software Crimson ReLive Edition 17.7.2 and Overwatch on the Radeon™ RX 580 (8GB) graphics card with Enhanced Sync ON than with the 8GB Radeon RX 580 with VSync ON at 1920×1080 (1080p).
  • Up to 92%3 lower frame variance using Radeon™ Software Crimson ReLive Edition 17.7.2 and Overwatch on the Radeon™ RX 580 (8GB) graphics card with Enhanced Sync ON than with the 8GB Radeon RX 580 with VSync ON at 3840×2160 (4K).

Advanced Radeon™ Chill, a power-saving feature for Radeon™ graphics that interactively regulates framerate and now supports close to 40 of the world’s greatest games, available for desktops, laptops, multi-GPUs and Radeon XConnect™ external graphics.

  • Extend battery life in the HP® Omen with a Radeon™ RX 580 (8GB) by up to 30%4 by using Radeon™ Chill at 1080p on the very high settings with the game League of Legends®.

Radeon™ WattMan5 Comprehensive control over engine clock5, voltage, power, temperature and acoustics. To take user customization to a whole new level, Radeon™ WattMan has been advanced with power state controls and memory under clocking for increased performance or improved power savings.

Radeon™ ReLive enabling gamers to record and stream gameplay with better video and audio controls and real-time notifications with virtually no performance loss with optimized memory usage.

  • Up to 33%6 lower Radeon ReLive recording overhead using Radeon™ Software Crimson ReLive Edition 17.7.2 and Call of Duty: Infinite Warfare on the Radeon™ RX 580 (8GB) graphics card than with Radeon Software Crimson ReLive Edition 17.7.1 with DirectX®11 at 2560×1440 (1440p).

But this is not all. Radeon™ Software Crimson ReLive Edition 17.7.2 comes packed with even more features, most notably the ones requested by gamers like you.

Radeon™ Settings: AMD’s revolutionary graphics software has been advanced by redesigning most of the features found within Catalyst™ Control Center

Per-Display Color Controls: Reintroducing refined color controls

Frame Rate Targeting Control (FRTC): Limit frame rate and save power with DirectX® 12 and multi-GPU support.

  • Up to 26%7 lower GPU power consumption in watts using Radeon™ Software Crimson ReLive Edition 17.7.2 and Battlefield™ 1 DirectX®12 on the 8GB Radeon™ RX 580 graphics card with frame rate target control ON than with 8GB Radeon™ RX 580 with frame rate target control OFF at 1920×1080 (1080p).

Faster game load times

  • Up to 10%8 faster load times using Radeon™ Software Crimson ReLive Edition 17.7.2 and StarCraft® 2 DirectX® 9 on the Radeon™ RX 580 (8GB) graphics card than with Radeon Software Crimson ReLive Edition 17.7.1 and 8GB Radeon RX 580 at 1920×1080 (1080p).

We have also delivered some incredible new things for Game Designers:

Radeon™ GPU Profiler, the first PC graphics tool which allows for low level, built-in hardware thread tracing. Take performance beyond expectations. As much as Mantle aimed to inspire the next generation of APIs, Radeon GPU Profiler aims at taking the next step in helping PC game developers enabling Vulkan® and DirectX 12. Radeon GPU Profiler is a ground-breaking hardware event visualization tool that provides detailed timing information on Radeon graphics through custom, built-in hardware thread-tracing. Unlike the black box approach of the past, PC game developers now have unprecedented, console-like in-depth access to a GPU and can easily analyze Async Compute usage, event timing, pipeline stalls, bottlenecks and other performance inefficiencies. Here is what some developers who tried it have to say about the tool:

  • “RGP very quickly became an indispensable tool in my optimization workflow. I’m sure that other graphics programmers will fall in love with it, just like I did!” Yuriy O’Donnell, Rendering Engineer, DICE
  • “With Radeon GPU Profiler, AMD has produced a high quality tool that fills a much-needed role of providing deep performance introspection and analysis of modern GPUs beyond simple hardware counters.” Baldur Karlsson, Senior Technical Architect, RenderDoc™
  • “AMD Radeon GPU Profiler is nothing short of a revelation in GPU performance analysis for Vulkan on Windows and Linux. I was able to gain insights into Source 2 Vulkan in VR that I had previously never known. We are able to figure out exactly where the work is happening in the frame. It just works for every Vulkan workload we have thrown at it. RGP has now become my go-to tool for GPU performance analysis.” Dan Ginsburg, VR Developer, Valve

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AMD LiquidVR™ 360 SDK allowing for the first end-to-end GPU-accelerated HEVC 4K-by-4K VR video playback on VR capable graphics cards. It also supports Immersive Ambisonic Audio.

Download Radeon Software Crimson ReLive Edition 17.7.2 now — and discover the true power of your Radeon graphics.

Sasa Marinkovic, Head of VR and Software Marketing for the Radeon Technologies Group at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies, or opinions. Links to third party sites and references to third party trademarks are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links, and no third party endorsement of AMD or any of its products is implied.

  1. Testing done by AMD Performance Labs as of July 15, 2017 using an Intel Core i7 7700K (@4.2GHz), 2x4GB DDR4-3000 MHz memory and Windows 10 (64bit). PC manufacturers may vary configurations yielding different results. When running the game Tom Clancy’s The Division™ at 1920x1080 using the high preset, the Radeon™ RX 580 (8GB) system with Radeon Software 17.7.2 saw an average of 112.2ms input latency and the system with Radeon Software 17.7.1 saw an average of 162.3ms input latency. This results in an 31% decrease in input latency with Radeon Software 17.7.2. All times an average of 3 test runs. Results are estimates and may vary. Performance may vary based on use of latest drivers. RS-162
  2. Testing conducted by AMD Performance Labs as of July 10, 2017 on the 8GB Radeon RX 580 with Radeon Software Crimson ReLive Edition 17.7.2, on a test system comprising of Intel i7 7700K CPU (4.2 GHz), 16GB DDR4-3000 Mhz system memory, and Windows 10 x64 on a BenQ Xl2730-B monitor using the game Overwatch on the epic preset. PC manufacturers may vary configurations, yielding different results. At 1920x1080, Radeon Software Crimson Edition driver 17.7.2 and 8GB Radeon RX 580 with Enhanced Sync ON had a 84.7ms response time, VSync ON had a 128.8ms response time and VSync OFF had a 72.7ms response time. Compared to VSync, Enhanced Sync had 34% lower latency. All times an average of 3 test runs. Results are estimates and may vary. Performance may vary based on use of latest drivers. RS-150
  3. Testing conducted by AMD Performance Labs as of July 10, 2017 on the 8GB Radeon RX 580 with Radeon Software Crimson ReLive Edition 17.7.2, on a test system comprising of Intel i7 7700K CPU (4.2 GHz), 16GB DDR4-3000 Mhz system memory, and Windows 10 x64 using the game Overwatch on the epic preset. PC manufacturers may vary configurations, yielding different results. At 3840X2160, Radeon Software Crimson Edition driver 17.7.2 and 8GB Radeon RX 580 with Enhanced Sync ON had a 4.2ms2 variance and VSync ON had a 50.4ms2 variance, which is 92% lower variance. All times an average of 3 test runs. Results are estimates and may vary. Performance may vary based on use of latest drivers. RS-151
  4. Testing done by AMD Performance Labs as of July 10, 2017 using a HP® Omen laptop with an intel i7 7700HQ (@2.8GHz), Radeon Software 17.7.2, and Windows 10 (64bit). PC manufacturers may vary configurations yielding different results. When running the game League of Legends® at 1080p using the Very High Preset, the Radeon™ RX 580 (8GB) system with Radeon™ Chill disabled saw an average of 122.8W total system power. The Radeon™ RX 580 (8GB) system with Radeon™ Chill enabled saw an average of 94.8W total system power. This results in a 30% increase in battery life when Radeon Chill is enabled. Assume that Radeon Chill ON is 100% of battery life and Radeon Chill OFF has a lower battery life, power consumption is considered to be inversely linear with battery life, and the wattage is mapped out based on this assumption. All times an average of 3 test runs. Results are estimates and may vary. RS-154
  5. Overclocking AMD processors, including without limitation, altering clock frequencies / multipliers or memory timing / voltage, to operate beyond their stock specifications will void any applicable AMD product warranty, even when such overclocking is enabled via AMD hardware and/or software. This may also void warranties offered by the system manufacturer or retailer. Users assume all risks and liabilities that may arise out of overclocking AMD processors, including, without limitation, failure of or damage to hardware, reduced system performance and/or data loss, corruption or vulnerability. GD-106
  6. Testing conducted by AMD Performance Labs as of July 10, 2017 on the 8GB Radeon RX 580 with Radeon Software Crimson ReLive Edition 17.7.2 and Radeon Software Crimson ReLive Edition 17.7.1, on a test system comprising of Intel i7 5960X CPU (3.0 GHz), 16GB DDR4-2666 Mhz system memory, and Windows 10 x64 using the game Call of Duty Infinite Warfare on the high preset. PC manufacturers may vary configurations, yielding different results. At 2560x1440, Radeon Software Crimson Edition driver 17.7.1 and 8GB Radeon RX 580 had a 6.3 FPS Radeon ReLive overhead (80.4 FPS with Radeon ReLive OFF and 74.1 FPS with Radeon ReLive ON), and Radeon Software Crimson Edition driver 17.7.2 and 8GB Radeon RX 580 had a 4.2 FPS Radeon ReLive overhead (80.7 FPS with Radeon ReLive OFF and 76.5 FPS with Radeon ReLive ON), which is 33% lower overhead. All times an average of 3 test runs. Results are estimates and may vary. Performance may vary based on use of latest drivers. RS-148
  7. Testing conducted by AMD Performance Labs as of July 10, 2017 on the 8GB Radeon RX 580 with Radeon Software Crimson ReLive Edition 17.7.2, on a test system comprising of Intel i7 5960X CPU (3.0 GHz), 16GB DDR4-2666 Mhz system memory, and Windows 10 x64 using the game Battlefield™ 1 DirectX® 12 on the ultra preset. PC manufacturers may vary configurations, yielding different results. At 1920x1080, Radeon Software Crimson Edition driver 17.7.2 and 8GB Radeon RX 580 with frame rate target control OFF consumed 202.7 watts and frame rate target control ON consumed 149.5 watts, which is 26% lower GPU power consumption. All times an average of 3 test runs. Results are estimates and may vary. Performance may vary based on use of latest drivers. RS-149
  8. Testing conducted by AMD Performance Labs as of July 10, 2017 on the 8GB Radeon RX 580 with Radeon Software Crimson ReLive Edition 17.7.2, on a test system comprising of Intel i5 6500 CPU (3.2GHz), 16GB DDR4-3000 Mhz system memory, and Windows 10 x64 using the game StarCraft® 2 DirectX® 9 on the max preset. PC manufacturers may vary configurations, yielding different results. At 1920x1080, Radeon Software Crimson Edition driver 17.7.2 and 8GB Radeon RX 580 had a load time of 15.5 seconds using Shader Cache enabled and Radeon Software 17.7.1 had a load time of 17.19 seconds with Shader Cache disabled. All times an average of 3 test runs. Results are estimates and may vary. Performance may vary based on use of latest drivers. RS-152