Log in to follow, share, and participate in this community. Not a member? Join Now! I wrote incorrect code, and spend good half a day figuring out what is wrong. This is because AMD shader compiler crashes or reports weird errors log while compiling the shader. Lets look at this code: fl... My name is Stepan Gatilov (aka stgatilov), I am one of the developers of TheDarkMod game. I'll write the whole story from the very beginning for the sake of completeness. Note that the most important things will be a... Hello there, sorry to post here, but I can't open a thread in the forum 'OpenGL and Vulkan', so please move this post over there if possible. I have a question related to Vulkan and the AMD RX 560 GPU.... My game 'Forts' has a serious problem with AMD video cards when the monitor has FreeSync enabled and VSync is on, even if FreeSync is not enabled in Radeon Settings. At first frame rates are normal at 90 fps, ... Hello, I am using Texture Sharing between OpenGL and DirectX via the NV_DX_interop extension, and this kills the Radeon driver. To be precise, I am using the Spout2 Library (http://spout.zeal.co/ , htt... Edit: This issue has been solved, thanks to whoever it was that helped us We are making a free and open source game called Thrive and our biggest problem right now is that out compound clouds don't s... My program work with old OpenGL driver. AMD Crimson 17.50.02 for Radeon HD 7950 Old driver create 4.5.13506 Forward-Compatible Context 23.20.15002.11 New driver create 4.5.13541 Core Profile Forward-Compatibl... Hello. I have simple opencl app with opengl texture interop which animates a picture and when i turn on vertical sync then i observe strong freezes. Why is it? Hi My laptop has intel(HD Graphics 4000) and amd(amd radeon hd 7600m). I use console app with glfw. For some reason I can't make this console app use amd graphics. I set high performance in ccc for this app bu... hello. I dont know if this is a bug but glTexSubImage3d wrongly uploads the texture. this is a texture uploaded by glTexImage3D (what should be) and this is glTexSubImage3d so is this is a bug? Hello guys .I am working on a virtual glasses try-on system that allows the user to try a glasses before buying them :My approach is working as follows .The user open his web cam and select a glass then the glass shou... First interesting could GNC GPU change shaders code or piece of shader code, from texture or special (lets say ShaderBuffer) ? How exactly GNC GPU change shaders ? My proposition apply to OpenGL new feature, ... Hello! I'm a simple user, not a developer, but I need help on an issue that requires a developer's level of expertise. Briefly, I'm running a program that is using Direct3D, OpenCL and pixel shaders at the sa... Are there any plans to add support for the VK_KHR_push_descriptor extension in the windows vulkan driver? For my project to work well I need it. It works with radv under Linux but not with the official driver on windows. Hello, I've filled in a report on "AMD Issue Reporting Form", yet I prefer doubling my question here. I'm running a driver issue while using "ID3D11DeviceContext::Map" on a 2048x2048x4(Array)xUInt2 res... I've been writing a number of compute shaders in DirectX/HLSL assembly (assembled into DirectX bytecode). Many of these shaders perform 32bit rotates. While studying their corresponding .isa files, I've no... Hi, I'm a senior developer and have been working with OpenGL for almost two decades now. I recently bought a laptop with AMD A9 9420 (integrated Radeon R530). The installed driver on Windows 10 64 bit is: Adrenalin... I want to disable Morphological Filtering in my application. My computer use AMD Radeon r7 m260 display card. My application that developed with c++ use skia and ANGLE. The ANGLE use d3d11. When I enable Mor... I develop a variety of 3D graphics applications in C++/OpenGL for relatively small communities of users (a few hundred to a few thousand customers). For best performance, I require that my apps register with the... Very interesting to listen about AMD strategy GPU raytracing. And what does AMD think about NVIDIA RTX and new RTX GPU pipeline ?