• Enduro: Force application to power saving mode/integrated GPU.

    Hi,   I am looking for a way to force my application to use the integrated GPU on hybrid GPU laptops. I was able to accomplish this on Nvidia Optimus systems by creating an application profile in a launcher proc...
    biohazard90
    last modified by biohazard90
  • Managed code for ADL10

    Does anybody have managed library for adl10? The managed sample lists the adapters and the displays only. I need sample for functionalities like get/set memory clocks and voltages. I successfully used theese functio...
    val
    last modified by val
  • Where can I get sample code that shows how to do adaptive tessellation?

    Hi I am trying to write my own tessellation code. Is there a sample code from AMD showing how to do adaptive (not fixed) tessellation?
    ati3414
    last modified by ati3414
  • Hi, Trying to learn GPU Perf Studio

    Hi guys, I've just joined the AMD community developer forums. This seems to be the only forum I can post in, so it's as good a starting point as any. I've been a professional game dev for about twenty years now, and ...
    rogerbennett
    last modified by rogerbennett
  • Trying to control fan speed with ADL

    I'm trying to use the ADL API to control fan speed on my R9 380X, specifically using the ADL2_OverdriveN_FanControl_Set command, but I just can't get it to work.  I've tried using the sample program in the Overdr...
    russdirks
    created by russdirks
  • For amd  Radeon pro duo what is the Max. no. of work groups which can be assign to one Compute Unit at a single time.

    For amd  Radeon pro duo what is the Max. no. of work groups which can be assign to one Compute Unit at a single time.
    $t20shal
    last modified by $t20shal
  • ADL SDK with DirectX11 UWP.

    Hello.   I've develop an engine with Visual Studio 2017, DirectX on C++ UWP. I'm targeting PC/Surface pro and Surface RT (ARM). All begin when i decide to put Video card summary inside my engine. Then I begin by...
    fleuve
    last modified by fleuve
  • GPUShaderAnalyzer not showing Polaris or compiling GLSL ?

    Documentation is very limited, and the pre-GCN version seemed to work. I'd like to be able to have a closer look at my fragment shaders as they'd compile for Polaris, which doesn't even show up in the devices list, an...
    deftware
    last modified by deftware
  • PerfStudio Error When I want to open the "Frame Debugger" Tab

    Hello,   I would like to use PerfStudio on a ATI Video Card (Radeon HD 6470M). My goal is to monitorize the gpu memory usage (total, free, used) and view all created textures. And PerfStudio doesn't work with my...
    glut32
    last modified by glut32
  • ADL and 16.12.1

    Hallo,   after i have installed the new Crimson Relive (16.12.1) driver, the function ADL2_Overdrive6_State_Reset returns -8 (Function not supported by the driver.). With the previous driver there wasn't a prob...
    thecaleb
    last modified by thecaleb
  • AMD Pacifica, Problem with I/O and SL_DEV

    I'm playing with the skinit instruction, and I'm experiencing some unexpected behavior that I cannot diagnose. From the AMD Pacifica Specification, Section 2.19.8:   "The host bridge contains additional logic th...
    sdconsta
    last modified by sdconsta
  • [DX12] Problem when clearing a sub-mipmap of a render target

    Hello,   I am currently porting an existing cross-platform game engine to DirectX12 and I am doing  a lot of basic tests for our HW abstraction layer.   I noticed a problem that only happens on AMD ca...
    benualdo
    last modified by benualdo
  • AMD Display Library (ADL) from Windows Service and over RDP

    So I have a Windows Service that runs an OpenCL program across multiple GPUs - all good.   I would like the Service to be able to read and set the clocks, fans and voltages on the cards.   ADL can do this ...
    mike1
    created by mike1
  • Can't connect GPU PerfStudio to steam game

    Hello ,   I m working on an article about the current pc gaming situation and why vulcan and dx12 is a necessity , I need to make some game analysis with GPU perfstudio but most of the game are running on steam ...
    ohmerx
    last modified by ohmerx
  • Problem with GL_ARB_ES3_1_compatibility

    Hello. I am currently trying to run some shaders written for OpenGL ES 3.1 on a desktop AMD GPU (Radeon R7 200 Series, Ubutnu Linux). The driver reports that it supports GL_ARB_ES3_1_compatibility extension (https://w...
    vasily
    last modified by vasily
  • GPU Perfstudio on laptop AMD GPUs + intel CPUs?

    Wondering if GPU perfstudio supports notebook systems with discrete/switchable graphics such as notebooks with an Intel CPU with intel integrated graphics +  discrete AMD notebook GPU based on GCN architecture. W...
    rahulgarg
    last modified by rahulgarg
  • GPUPerfStudio3.5.14.0 Crashes app continually on RX480

    Latest drivers as of today on Win7 64bit.  After I pause from GPuPerfStudio then any action to profile/frame-capture etc will crash my program.  It looks like its because it fails to map a buffer when runnin...
    cybernoid
    last modified by cybernoid
  • software crashed Problem on Win 8.1 32 bit when I typed in command prompt "clinfo" and press enter it ends with a crash.

    I am facing software crashed Problem on Win 8.1 32 bit when I typed in command prompt "clinfo" and press enter it ends with a crash. and all other similiar software also crash when I try to open them. fresh intall of...
    ray007
    last modified by ray007
  • CodeXL CLI and LLVM AMDGPU backend

    We are exploring to set up an OpenCL/OpenGL code generation research with LLVM AMDGPU backend port. I wonder whether CodeXL Analyzer CLI has any option to produce LLVM IRs which could be orchestrated to LLVM AMDGPU ba...
    guh
    last modified by guh
  • using AGS and ADL in one app

    Hello AGS uses ADL under the hood. Can I create another instance of ADL in the same APP? Should I use ADL or ADL2?
    jaros_p
    last modified by jaros_p