• Image formats broken under AMDCompress

    Hi AMD developers!   I was able to create some special image formats that appear to be broken under AMDCompress but they are following the standards. In this image you see a DXT4 compressed DDS but its really sc...
    last modified by quiret
  • GPU PerfStudio 3.4.19 crashes when loading large api trace

    GPUPerfStudio cannot analyze a frame capture when the log file is too large. The capture goes well, but when opening the analysis tools, they all fail in one way or another. API trace gives an error about failing to u...
    last modified by kd-11
  • Windows Based GCN Assembler

    A windows based assembler/compiler for AMD’s GCN (Generation Core Next) Assembly Language. Main Article/download: GCN Assembler for AMD GPUs - CodeProject GitHub: SunsetQuest/Asm4GCN   Demo video... (s...
    last modified by sunsetquest
  • GPU PerfStudio 3.3 now available

    GPU PerfStudio 3.3 has been released on developer.amd.com featuring:   NEW! DirectX® 12 support on Windows 10 with the following tools o   API Trace o   GPU Trace o   Linked Tr...
    last modified by Lonesled
  • Shader Analyzer A/B diff

    Hi,   I'm finding shader analyzer to be extremely useful, but I'm missing a feature to allow to write two versions of the same code, and have the tool diff the assembly count, vgpr, etc. This is a large workflow...
    last modified by iryoku
  • Webinar - Debug your way through OpenGL, GLES, DX11 & DX12 using GPU PerfStudio

    We still have a few open seats for tomorrow's webinar, so if you are interested, feel free to sign up at the link below. The webinar is: Debug your way through OpenGL, GLES, DX11 & DX12 using GPU PerfStudio. Her...
    last modified by deedeeyelverton
  • Shader Analyzer wave occupancy view features does not work

    Hi, the new Shader Analyzer wave occupancy view features does not work, on shader compilation I got this error:   ************** Testo dell'eccezione ************** System.Data.MissingPrimaryKeyException: La ta...
    last modified by darkradeon
  • GPU PerfStudio 3.2 Released

    GPU PerfStudio 3.2 has been released on developer.amd.com. This version is the most stable yet and works with the largest number of titles to date. New features include support for OpenGL ES 3.0, Frame Based Instant C...
    last modified by Lonesled
  • Perfstudio page down?

    http://developer.amd.com/tools-and-sdks/graphics-development/gpu-perfstudio/ seems to be down, don't suppose you have a direct link to the latest perfstudio?   Cheers, Chris
    last modified by chrisvarns
  • GPU PerfStudio3.1 Update released

    GPUPerfStudio3.1.324 has just been released and contains a fix for compute shader counters showing non zero values when no compute shader is in use and a fix for incorrect CSVALUInsts counter values.   http://de...
    last modified by Lonesled
  • GPUPerfAPI 2.15 has been released

    GPUPerfAPI v2.15 has been released and can be downloaded from http://developer.amd.com/tools-and-sdks/graphics-development/gpuperfapi/.   Included in this release: Add support for additional GPUs and APUs. Imp...
    last modified by chesik
  • NEW - GPU PerfStudio 3.1 has been released

    NEW - GPU PerfStudio 3.1 has been released and can be downloaded from http://developer.amd.com/tools-and-sdks/graphics-development/gpu-perfstudio/ It includes: * GPU ShaderAnalyzer for GCN - Optimize your shader cod...
    last modified by Lonesled
  • GPU PerfStudio 3 is now live on AMD Developer Central

    GPU PerfStudio 3 is now live on AMD Developer Central at:   http://developer.amd.com/tools-and-sdks/graphics-development/gpu-perfstudio/   New Features          ...
    last modified by Lonesled
  • Fixes for headers on Linux

    Hi Guys, I propose the following changes to your GPA headers to be a bit more status quo under Linux. The following are git diffs that show the changes. In GPUPerfAPI.h a conditional is added for C++ that specifie...
    last modified by rcgoodfellow
  • APP and FPGA DMA

    Is DMA possible between AMD GPUs and any FPGA boards? I've seen no mention of it being done thus far. If this capability is not available, does anyone know if AMD is looking into this?
    last modified by legalto
  • [GPUPerfStudio] Wrong display of VAO input elements attrib with GL_BGRA

    Hi,   In GPUPerfStudio when i try to view the VAO configuration of a DrawCall where a vertex attrib is specified with a size of GL_BGRA there is an error and i cannot see any vertex data (The error is in french ...
    last modified by cyafx
  • Reclamação

    Ja testei por 3 vezes os produtos dessa marca e depois de usar tambem as placas da Nvidia por umas 2 vezes eu hoje uso uma HD 6870 da Radeon e honestamente estou desapontado com o produto pois o nível de graficos...
    last modified by agnidevi
  • New GPU PerfStudio2.15 now available

    GPU PerfStudio2.15 now available for download from http://developer.amd.com/tools-and-sdks/graphics-development/gpu-perfstudio-2/   It has a major fix for DirectX11 games running on Windows 8.1 where it was not ...
    last modified by Lonesled
  • GPU PerfStudio - debugged application crashes when attempting to use Frame Profiler

    I get the following error when trying to use frame profiler on ANY application. In the error log below, the app used was AMD's sample TressFX11 but the same happened with all the apps I tried so far. Currently running...
    last modified by bkdc
  • GPU ShaderAnalyzer 1.59 is now available

    This release adds analysis modules for Catalyst 12.1, 12.2, 12.3 and 12.4.   http://developer.amd.com/tools/shader/Pages/default.aspx
    last modified by rouellet