GameCollage800by200.jpg

AMD Gaming Evolved celebrates GDC 2013 with a look back at our exciting game partnerships from 2012 to date.  We hope you have had a chance to enjoy some of these incredible titles and appreciate, as much as we do, the great and difficult work  the many developers we've worked with put in to give fans the ultimate experience.    


banner1.png

Today we at AMD are pleased to welcome the worldwide launch of the much-anticipated BioShock Infinite! We're excited for a couple reasons: it's the first DirectX® 11 game in the BioShock series, its performance is optimized for AMD Radeon™ GPUs, and that ever-so-famous art direction is simply gorgeous.

 

THE BIOSHOCK INFINITE STORY

 

Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean: he must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret. 

Elizabeth-635x357.jpg

Elizabeth, a very special 21-year-old woman imprisoned within Columbia from the age of five.

 

As for Columbia, the fair floating city was built by the US Government in the late 1800s to serve as a world's fair. The city was sent to travel from continent to continent and show the rest of the world the success of the American experiment. Unknown to most, Columbia was also a "death star," secretly packed with weaponry. Political strife caused Columbia to secede from America and the city disappeared. No one knows how to get to Columbia... except Booker, that is.

 

THE GRAPHICS DRIVER OF CHOICE

 

A new game typically demands a new driver that includes the latest performance optimizations for the best experience. With BioShock Infinite, that driver is the AMD Catalyst™ 13.3 Beta 3 (or later) graphics driver. Any user running the AMD Radeon™ HD 5000 Series (or later) is encouraged to have this driver installed by both AMD and Irrational Games for the best performance and image quality!

 

KEY GRAPHICS TECHNOLOGIES

 

Like every other title partnered with the AMD Gaming Evolved program, software developers at AMD and Irrational Games collaborated extensively to make the PC version of BioShock Infinite the definitive experience for gamers. As previously indicated, BioShock Infinite is the first in the franchise to implement a DirectX® 11 graphics engine, which fundamentally offers state-of-the-art rendering in a series already famous for its beauty. To that point, let's take a look at some of the effects that make this fabulous game a perfect fit for the capabilities of the Graphics Core Next architecture.

 

DIFFUSION DEPTH OF FIELD

 

Diffusion Depth of Field (DDoF) is a technique designed to simulate the focal length of a camera or human eye, both of which naturally blur objects not in focus from the perspective of the viewer. For example, focusing on a hand in front of your face will cause objects behind your hand to blur, and that blurring increases in intensity with objects of an increasing distance from you.  But DDoF isn't merely a simple blur applied to the scene beyond your focus. DDoF is a complex series of differential equations that intelligently blurs objects with respect to distance from the viewer and location in the player's field of view. It also prevents an artifact by which the soft edges of two blurred objects intersect and ruin the DOF effect entirely.  This effect is tough to depict with BioShock Infinite for the purposes of a blog, but it's immediately noticeable (and beautiful) at many points throughout the game.

 

CONTACT HARDENING SHADOWS


The CHS feature computes the average distance of a shadow pixel from the object casting a shadow, then uses that calculation to inform how hard or soft the edges of a shadow should be as they move away from the source. This technique closely mimics a shadow you might cast in the real world, which would be more "solid" in appearance closer to your body.

 

bsi_chs.gif

HIGH DEFINITION AMBIENT OCCLUSION


Developed by AMD's software engineers, high definition ambient occlusion (HDAO) imbues BioShock Infinite with the ability to more realistically render the shadows we see when two objects are placed close to one another.  HDAO accomplishes this first by collecting all of the visual information from the player's view of the game world, then by assessing all of the angles, pits and valleys present in that view. Using the compute capabilities of the Graphics Core Next architecture, BioShock Infinite then instructs the graphics card to increase or decrease the brightness of an area based on the analysis of those angles and valleys.  In the real world, ambient occlusion can be seen in the shadows between logs piled in a stack, or between the wrinkles in a fabric. Even in direct light, it is still possible for shadows to be generated in these instances, so HDAO is a subtle but important technique to improve realism.

 

bsi_hdao.gif

AMD EYEFINITY TECHNOLOGY


BioShock Infinite has been extensively optimized for the panoramic gaming capabilities offered by AMD Eyefinity multi-display technology. It has achieved a top-grade compatibility evaluation from AMD, so you should have an excellent experience on all of the supported modes, including 3x1 portrait, 3x1 landscape, and 3x2 landscape.1


infinite_ef3x1-635x119.jpg

CONCLUSION

 

With a series-first DirectX® 11 engine, extensive optimizations for Graphics Core Next, and big enthusiast love for multi-GPU/multi-display technologies, BioShock Infinite is a real "must play" for PC gamers. Truly, the PC version is the definitive experience! Now, if you're interested in bringing home a copy of this game for yourself, you can pick it up on Steam® today (March 26th) for $59.99 USD. Or you could get it for free! 

 

"Whoa, free? Say whaaaaaat?"

 

Right now AMD is running a promotion called "Never Settle Reloaded." If you buy any AMD Radeon™ HD 7800 Series graphics card from a participating retailer, you'll get a free copy of both BioShock Infinite and Tomb Raider! Or if you buy an AMD Radeon™ HD 7790 after April 2 (also at participating retailers), you could get BioShock Infinite for free as well. If you'd like to learn more about these promotions, you can visit the promotion page for a list of retailers.

 

[accordion] [accordion_pane title="> Click here for Fine Print" current="no"]

 

Robert Hallock is a Product Marketing Manager at AMD. His postings are his own opinions and may not represent AMD�s positions, strategies or opinions. Links to third party sites, and references to third party trademarks, are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links and no third party endorsement of AMD or any of its products is implied.

 

    1. AMD Eyefinity technology supports up to six DisplayPort™ monitors on an enabled graphics card. Supported display quantity, type and resolution vary by model and board design; confirm specifications with manufacturer before purchase. To enable more than two displays, or multiple displays from a single output, additional hardware such as DisplayPort-ready monitors or DisplayPort 1.2 MST-enabled hubs may be required. Maximum two active adapters supported. See www.amd.com/eyefinityfaq for full details.

If you saw my blog previously The specified item was not found. I mentioned that AMD is busy working on a fantastic new project that is definitely going to generate some buzz. It is still too soon to give out details; but as promised here are more pictures to drool over.

 

You Gotta have Cars

 

Concept Car Drawings

 

BGcar_Sport01.jpg

chevelle_02.jpg

Cars in Engine

Background_Car3.jpg

RubyCar-in-engine.jpg

 

Keep your eyes peeled here on game.amd.com - as I will have some more to show over the next few weeks. In the meantime also follow me on twitter (@jaymarsden1) where I will be tweeting out more content!

 

Till Next time. Never Settle!

 

Jay Marsden is a Product Marketing Manager at AMD. His postings are his own opinions and may not represent AMD's positions, strategies or opinions. Links to third party sites, and references to third party trademarks, are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links and no third party endorsement of AMD or any of its products is implied.

banner-635x158.png

 

The AMD Radeon™ HD 7000 Series has proven a tremendously successful and popular product with millions of gamers across the
globe. Today we are proud to announce a new member to that family, which we tirelessly crafted to provide an unbeatable value for gamers upgrading to play the latest titles at 1080p: the AMD Radeon™ HD 7790 graphics processor.

 

IT’S ALL ABOUT PERFORMANCE

 

When you step up to buy a graphics card, you probably care about one thing: performance. Performance in today’s games, particularly DirectX® 11 ones, is often being driven by a technology called “DirectCompute.” DirectCompute is a programming language that can tap into the mega-parallelized architectures of modern graphics cards, and leverage that for higher image quality and better performance than other approaches to a given in-game effect.

 

So, when we set out to design the new graphics chip for the AMD Radeon™ HD 7790 GPU, we leveraged the Graphics Core Next architecture, which was specifically conceived for outstanding performance with this programming language. Now, I’ll demonstrate the value of those optimizations in just a moment, but first I wanted to put a finer point on just how prevalent this is becoming in major titles:

 

 

As you can see, DirectCompute is a prevalent trend in PC graphics, with a significant chunk of many a modern game’s performance depending on excellence in this area. And in the performance analysis below, you can see what happens when you pit a product with weak compute capabilities against the DirectCompute-optimized Graphics Core Next architecture in the AMD Radeon™ HD 7790 GPU.1

7790_perf_chart-635x279.png

With an average performance advantage of up to 20% over the GTX 650 Ti, the AMD Radeon� HD 7790 GPU shines in modern games because of its excellence with the DirectCompute language, and the many in-game effects that rely on it.


THE PERFECT CHIP FOR 1080P GAMING


7790_graphics_chip-237x157.png"High-def" or "1080p?" Whatever you call it, 1920x1080 is the most common resolution used by today's gamers. We knew we had to build a new graphics chip that offered this resolution outstanding performance at a fantastic value, and I wanted to walk you through some of the key specifications designed to achieve that goal.  We started with what we call "dual geometry and tessellation engines," which let the GPU process two polygons in a single cycle of the graphics engine. Then we feed that data into 896 Stream Processors-the heart of the Graphics Core Next architecture-connected to 1GB of GDDR5 RAM on a high-speed 128-bit memory interface. Other features include our amazing HD video accelerator, super-efficient power consumption with AMD ZeroCore Power technology, and panoramic computing with AMD Eyefinity multi-display technology.2,3 Altogether, this new and purpose-built graphics chip joins the rest AMD Radeon™ HD 7700 Series as the only products in their class to support multi-GPU configurations, all of the features in DirectX® 11.1, and complete compatibility with Windows 8. The competing GeForce GTX 650 Ti doesn't support all of these features, plain and simple.

 

GET BIOSHOCK INFINITE FREE


The Never Settle Reloaded program has been met with serious praise with gamers and critics across the globe. Through emails, tweets and more, you've proven us that you always want the latest games bundled with your new graphics card, and we're taking that advice to heart by extending Never Settle Reloaded to the AMD Radeon™ HD 7790. When you purchase this new graphics card at a participating retailer, you will receive a free copy of BioShock Infinite valued at $59.99 USD. Please make sure to watch for complete details on the promotion page so you can choose the right retailer! We expect that list to be available soon.


AMD POWERTUNE TECHNOLOGY REIMAGINED


Last, but certainly not least, I wanted to briefly tell you about the optimized version of AMD PowerTune technology that we've implemented on the AMD Radeon™ HD 7790 GPU.3 If you haven't heard about this technology before, it's an automatic and intelligent mechanism that optimizes the clockspeed of the GPU for higher clockspeeds and higher framerates in your favorite games. It accomplishes this by assessing the workload of whatever application you're running, predicting what kind of performance will be demanded, then adjusting the parameters of the chip to ensure maximum speed in a given scenario. 


This new version of AMD PowerTune technology brings additional intelligence to the table, and can now optimize voltages for efficient power consumption. That efficient power consumption allows us to bring even higher clockspeeds to a product like the AMD Radeon™ HD 7790 GPU, which can translate into faster framerates for you. In fact, we've designed to run the AMD Radeon™ HD 7790 GPU at 1000MHz on a single 6-pin power connector. Many of our partners may take even greater advantage of these new capabilities with a second power connector and even higher clockspeeds-and the new AMD PowerTune technology will be ready for that, too!

powertune.png

AVAILABLE SOON


Today you'll be able to read reviews of the AMD Radeon™ HD 7790 GPU at many of your favorite technology sites, and I encourage you to do just that. I think you'll agree that the price, the performance and the features are an unbeatable combination, and I hope you'll decide to join the red team when this new GPU is available on shelves in just a few weeks. Until then, take a peek at our official product page for more about the features and specifications!  [accordion] [accordion_pane title="> Click here for Fine Print" current="no"]


Robert Hallock is a Product Marketing Manager at AMD. His postings are his own opinions and may not represent AMD�s positions, strategies or opinions. Links to third party sites, and references to third party trademarks, are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links and no third party endorsement of AMD or any of its products is implied.


1 System configuration for all benchmarks:

  • Intel Core i7-3960X (3.3GHz)
  • MSI X79A-GD65
  • 16GB DDR3-1600
  • Windows® 7 x64
  • AMD Catalyst™ 12.101.2.1 Driver
  • NVIDIA ForceWare 314.14 BETA
  • 4xAA / 16xAF


2 AMD Eyefinity technology supports up to six DisplayPort™ monitors on an enabled graphics card. Supported display quantity, type and resolution vary by model and board design; confirm specifications with manufacturer before purchase. To enable more than two displays, or multiple displays from a single output, additional hardware such as DisplayPort-ready monitors or DisplayPort 1.2 MST-enabled hubs may be required. Maximum two active adapters supported. See www.amd.com/eyefinityfaq for full details.


3 AMD ZeroCore Power, AMD PowerPlay™ and AMD PowerTune are technologies offered by certain AMD Radeon™ products, which are designed to intelligently manage GPU power consumption in response to certain GPU load conditions. Not all products feature all technologies - check with your component or system manufacturer for specific model capabilities. [/accordion_pane] [/accordion]

System Admin

SimCity™

Posted by System Admin Mar 18, 2013

Sim-City-800x200-v2.jpg

Power to Change a World Together

 

The defining city simulation is back! Create the city you desire and make the choices that shape your city and power the Sims within it. Every decision, big or small, has real consequences. Invest in heavy industry and your economy will soar—but at the expense of your Sims' health as pollution spreads. Implement green technology and improve your Sims' lives while risking higher taxes and unemployment. Team up with your friends to solve global challenges: launch a space shuttle, reduce carbon emissions, or build magnificent wonders. Compete on global and regional leaderboards to be the richest, the dirtiest, the happiest or the best place to visit!

 

Buy it now on Origin!

 

 

 

Key Features

  • Constructible Worlds—Creative and customizable world that offers unique gameplay benefits, all with a fun tactile interface.
  • Sims Matter—The Sims in your city speak to you directly and it's up to you to respond to their needs. Will you listen and be the toast of the town? Or abuse your power for fame and fortune?
  • Specialize in What You Love—Mold your city as a casino resort, manufacturing hub, educational enclave, and more, and then watch as a unique look and feel spread throughout your city.
  • Multiplayer— Build a region with friends for the first time! Collaborate or compete in regional and global challenges and make decisions that impact the greater SimCity World.
  • GlassBox Engine— SimCity introduces GlassBox, the revolutionary simulation technology that gives you the power to impact individual Sims lives, manage city level simulation, and balance multiple city simulations at once.

 

[gallery include="9497,9498,9499,9496" size="medium" link="file" columns="2"]

 

 


Developed by: Maxis

Published by: EA

Official Website

©2013 Electronic Arts Inc. EA, the EA logo, Maxis, the Maxis logo, and SimCity are trademarks of Electronic Arts Inc. All other trademarks are the property of their respective owners.

System Admin

Loadout

Posted by System Admin Mar 8, 2013

BlogFeature_Loadout2.png

Create, Customize, Kill!

 

Loadout is an outrageous new multiplayer shooter that's all about the guns, Baby! Build a massive variety of absolutely insane weaponry — over 50 million combinations — totally customized, totally unique, totally deadly. You want a launcher that shoots ground-skimming rockets that explode into destructive clouds of flak? You got it! How about a gun that shoots syringes filled with healing green glowing goo that bounces off walls? It's done Son! What about a remote controlled missile that sticks to enemies before destroying them in a massive blue ball of electric destruction? We got you covered. Loadout is about total and uninhibited player expression. Craft your own guns, design your own loadout, dress your character to the nines, and play your way. Best of all? It's absolutely free to play!

 

[gallery include="9764,9765,9766,9767" size="medium" link="file" columns="2"]

 

Developed by: Edge of RealityOfficial Website© 2012 Edge of Reality, Ltd. Edge of Reality©, the Edge of Reality logo™, Loadout, and the Loadout logo are trademarks and/or registered trademarks of Edge of Reality, Ltd. All rights reserved.

You could say it's natural evolution.  What came before is cast aside for what's new.  We see this every year in the evolutions that happen in Detroit, Las Vegas, London and Hollywood.  But, there's one long-time innovator that is ensuring its claim to the technology revolution is well-entrenched for years to come.  And, at this year's SXSWi, AMD will shine a light on this ever-present player in our tech-filled world – the personal computer.  From the start, the PC has been about the individual.  In fact, it's hard to imagine an area of our modern geek life that hasn't either originated from the PC or has been significantly influenced by it.  PCs have been the catalyst for many modern-day improvements in art, education, healthcare, government and the ubiquitous connections that bind us as a society. 


At SXSWi, AMD is taking up the torch for the PC and re-imagining it through the lens of artists, technologists and creators of weird things that are appropriately on display in Austin, Texas every March.  AMD's Technograffiti exhibit is a celebration of creative expression through technology. AMD has brought some of the greatest creators of the modding world together to deliver a compelling show full of bits and bytes pushed through everyday objects past, present and future.  These creations include more than 15 creations like the ultimate Crysis 3® PC.  There's a technology from the last century – the pay phone – married with web-based telephony. And, it's where the best AMD graphics meet the best in gaming. 


This year, AMD is pairing the hottest AAA Gaming Evolved titles in its Never Settle Reloaded bundle  with cool 3D software and showing them off on some of the coolest mods in the world. After all, art is technology and, increasingly technology is art.  AMD is proud to convene these creations and their creators to champion the debt we all owe to the PC.  If you are attending SXSW or in the Austin area make sure to register and stop by.


Chris Hook is a Senior Manager, Public Relations at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites, and references to third party trademarks, are provided for convenience and illustrative purposes only.  Unless explicitly stated, AMD is not responsible for the contents of such links, and no third party endorsement of AMD or any of its products is implied.

AMD is working on a super cool, super- secret project right now. For those of you who follow the blogs here on game.amd.com, you know how pumped we get when something new and exciting comes around - and this is pretty exciting. I can't give full details - yet, but over the next few weeks I will provide more information to fill in the gaps.  For now I thought I would show off some early content + early renders just to give you a taste.


Back Alley Story Board Drawing

dtown3_paintover.jpg

Back Alley Early Engine Render

BackAlley_WIP.jpg

Downtown Story Board Drawing

dtown3_paintover1.jpg

Downtown Early Engine Render

Street_WIP.jpg

Stay Tuned Keep your eyes peeled here on game.amd.com - as I will have some more to show over the next few weeks. Also follow me on twitter (@jaymarsden1) where I will be tweeting out more content!  Till Next time. Never Settle!


Jay Marsden is a Product Marketing Manager at AMD. His postings are his own opinions and may not represent AMD's positions, strategies or opinions. Links to third party sites, and references to third party trademarks, are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links and no third party endorsement of AMD or any of its products is implied.

Tomb-Raider-800x200.jpg

After receiving stellar reviews for the PlayStation™ 3 and Xbox 360® editions, the PC version of Tomb Raider is now available with a host of improvements in tow: AMD Radeon™ performance optimizations; DirectX® 11 graphics; better textures; and TressFX Hair, the world's first real-time hair physics system in a playable game! Let's dig right in and see how it all breaks down.


THE TOMB RAIDER STORY


Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold... and so much more!


TRESSFX HAIR


Kicking off the list of innovations unique to the PC version, Tomb Raider features a technology called "TressFX Hair." This technology is the result of months of close collaboration between software engineers at AMD and Tomb Raider's developer, Crystal Dynamics.  TressFX Hair revolutionizes in-game hair by using the DirectCompute programming language to unlock the massively-parallel processing capabilities of the Graphics Core Next architecture, enabling image quality previously reserved for pre-rendered images. Building on AMD's previous work on Order Independent Transparency (OIT), this method makes use of Per-Pixel Linked-List (PPLL) data structures to manage rendering complexity and memory usage. tress_before_after2.jpg

Wind tears through a perilous chasm, whipping Lara's ponytail to the side. With TressFX Hair, each one of her thousands of individualized strands of hair are constantly changing with the windspeed. DirectCompute is additionally utilized to perform the real-time physics simulations for TressFX Hair. This physics system treats each strand of hair as a chain with dozens of links, permitting for forces like gravity, wind and movement of the head to move and curl Lara's hair in a realistic fashion. Further, collision detection is performed to ensure that strands do not pass through one another, or other solid surfaces such as Lara's head, clothing and body. 


Finally, hair styles are simulated by gradually pulling the strands back towards their original shape after they have moved in response to an external force. Graphics cards featuring the Graphics Core Next architecture, like select AMD Radeon™ HD 7000 Series GPUs, are particularly well-equipped to handle these types of tasks, with their combination of fast on-chip shared memory and massive processing throughput on the order of trillions of operations per second.  If you'd like to learn more about TressFX Hair, the world's first real-time hair physics system in a playable game, you can visit our technology page.

tr_7970ghz-635x272.pngPERFORMANCE

 

tr_7970-635x272.pngtr_7950-635x272.pngtr_7870ghz-635x272.png

tr_7850-635x272.pngtr_mainsream-635x272.pngtr_cf_scaling-635x256.png

RECOMMENDED SETTINGS


GRAPHICS CARDRESOLUTIONQUALITY PRESET
2x AMD Radeon� HD 7900 Series2560x1600 (or less)Ultimate
2x AMD Radeon� HD 7800 Series2560x1600 (or less)Ultimate
2x AMD Radeon� HD 7700 Series1920x1200 (or less)Ultimate
AMD Radeon� HD 7900 Series2560x1600 (or less)Ultimate
AMD Radeon� HD 7800 Series2560x1600 (or less)Ultimate
AMD Radeon� HD 7700 Series1920x1200 (or less)High


OTHER GRAPHICS TECHNOLOGIES


As I mentioned, Tomb Raider is a DirectX® 11-enabled game—the first in the franchise, actually. That means it's chock full of features not found on the other versions of the game, all topped with performance optimizations that make AMD Radeon™ GPUs the definitive choice to play this game. Make sure you're using the latest AMD Catalyst™ 13.2 driver, and jump on in.


DEPTH OF FIELD


Another technology that uses DirectCompute, like TressFX Hair, depth of field (DOF) is a technique that simulates the blurring we perceive on distant objects that aren't in focus by the eyes or a camera lens. This technique is extremely common in photography and cinema, where the composition of a shot is designed to naturally draw the viewer's focus to a specific place or object that remains in focus. 


To achieve this effect in a game, a variety of shapes may be utilized to simulate the "bokeh" lens effect on unfocused lights and highlights. The game engine then utilizes the computational horsepower of the Graphics Core Next Architecture to evaluate the focal length of the scene's imaginary lens, relying on that calculation to properly defocus background objects and apply those shapes. tr_dof-635x264.gif

Click image a before/after comparison of the "depth of field" effect.


HIGH DEFINITION AMBIENT OCCLUSION


Yet another technology developed by AMD's software engineers, high definition ambient occlusion (HDAO) imbues Tomb Raider with the ability to more realistically render the shadows we see when two objects are placed close to one another.  HDAO accomplishes this first by collecting all of the visual information from the player's view of the game world, then by assessing all the angles, pits and valleys present in that view. Again using DirectCompute, Tomb Raider instructs the graphics card to increase or decrease the brightness of an area based on the analysis of those angles and valleys. tr_hdao-635x264.gif

Click image a before/after comparison of the "HDAO" effect.


HARDWARE TESSELLATION


The drive to produce increasingly detailed scenery in PC gaming has long been a motivator in the industry. Newer games demand faster GPUs, and faster GPUs demand games like Tomb Raider that rise to meet the challenge. But the quest for detail has a price, and there are many: hard drive storage space, system RAM, framerates, GPU memory buffers and so on. 


The solution to problems like these lie in innovative solutions like hardware tessellation, which allows for the procedural generation of more advanced scenes from a set of sparse instructions.  Tessellation in Tomb Raider begins when a very simple patch-a triangle or quad-is passed to an engine in the GPU called the hull shader. The hull shader accepts the patch and prepares a set of instructions for the graphics card's tessellation units. These instructions tell the tessellation units how to build a complex object from the very simple object we started with. The tessellation unit will then—on the fly—generate that higher detail object, then pass it down the rendering pipeline where it ultimately appears on your screen with much greater visual fidelity than it started with. 


Tomb Raider uses this technology hundreds and thousands of times per second to improve the appearance of both characters and scenery, even while improving the efficiency of their game engine with respect to framerates, memory requirements and more.  For more information on hardware tessellation, please see this video demonstration of the technology.

tr_tessellation-635x264.gif

Click image a before/after comparison of the "hardware tessellation" effect.


SUPER-SAMPLE ANTI-ALIASING


Super-sample anti-aliasing, or SSAA, is an aggressive and ultra-high quality anti-aliasing format that many people consider the best in the gaming industry. It achieves its stunning quality by rendering the game at 2-4x the resolution chosen by the user, then resizing each frame of the game down to fit the user's display. You've simulated the basic principle behind SSAA any time you've ever noticed that artifacts are less visible in a picture when you shrink it in your favorite image editing application. tr_ssaa-635x264.gif

Click image a before/after comparison of "FXAA" vs. "SSAA".


CONTACT-HARDENING SHADOWS


This feature computes the average distance of a shadow pixel from the object casting the shadow, meaning the effect judges how hard or soft the shadow should be. For instance, the nearer a pixel is to an object blocking a light source, the harder the shadow. This technique closely mimics shadows from the real world, which you've probably noticed appear more "solid" the closer they are to their source. tr_chs-635x264.jpg

Click image a larger view of the "contact hardening shadows" effect.


AMD EYEFINITY TECHNOLOGY


And what would a modern game be without support for AMD Eyefinity technology? As a close partner with the AMD Gaming Evolved program, Tomb Raider of course supports this awesome multi-monitor technology. tr_eyefinity-635x126.jpg

Click image a larger view of Tomb Raider with AMD Eyefinity technology.


WRAP-UP


With TressFX Hair, DirectX® 11 support, optimization for the Graphics Core Next architecture, and loads of PC-specific graphical effects, Tomb Raider is a technical smörgåsbord for PC gamers. Truly, the PC version is the definitive experience! Now, if you're interested in bringing home a copy of this game for yourself, you can pick it up on Steam® today (March 5th) for $49.99 USD. Or you could get it for free!  "Whoa, free? How?"  Right now AMD is running a promotion called "Never Settle Reloaded." If you buy any AMD Radeon™ HD 7800 Series graphics card from a participating retailer, you'll get a free copy of Tomb Raider and a free copy of the upcoming BioShock Infinite! If you'd like to learn more about this promotion, you can visit the promotion page for a list of retailers.



[accordion] [accordion_pane title="> Click here for Fine Print" current="no"]


Robert Hallock is a Product Marketing Manager at AMD. His postings are his own opinions and may not represent AMD�s positions, strategies or opinions. Links to third party sites, and references to third party trademarks, are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links and no third party endorsement of AMD or any of its products is implied.


1. Playable settings are defined as 30 frames per second.


2. System configuration for all benchmarks:

  • Intel Core i7-3960X (3.3GHz)
  • MSI X79A-GD65
  • 16GB DDR3-1600
  • Windows® 7 x64
  • AMD Catalyst™ 13.2 Beta 7
  • NVIDIA ForceWare 314.14 BETA
  • All settings and resolutions described in performance charts

[/accordion_pane] [/accordion]

Filter Blog

By date:
By tag: